Anderton
Other than that I agree with much of the sentiment here - that SONAR is a host program. You can customize it pretty much any way you want with third-party accessories, like VSL if you want to do orchestral scoring to ReWiring Reason or using Geist as a plug-in.
Same goes for Reaper or any other DAW. How does this make Sonar special or give it an advantage when almost every DAW is based on the same basic concept? Are you forgetting that we buy DAWs in view of provided plugins that come with it, or for any plugins that might cater more closely to our specific preference of tools and sounds, and that DAWs are subject to 'value added' perceptions of potential customers. Nonetheless I respect Sonar, and that's the main thing, but please Cakewalk, be more attentive to the EDM crowd please.
But in terms of specifics as Craig queried, I would ask for...
1: An update of the Pentagon and PSYN synth-engines with an overhaul of the preset menus.
2: A dedicated drum-machine with unprocessed 'RAW' 24bit drum samples, but with slice/edit features similar to 'Groove Agent 4" in Cubase.
3: Four individual dedicated drum-sound modules each designed specifically for one purpose, in this case one for making Kicks, one for making all manner of phat Claps, one for open hi-hats (ala TR 909 esque) and one for all manner of snares. But these would have to be of the caliber of the ones found in Native Instruments "Maschine"
4: A sound-module/rompler consisting of purely 'hardware synth' samples, and many presets in the form of Synth hooks, synth stabs, hoovers, synth plucks, evolving Trance pads, huge detuned unison leads, and gated pulsating drone [7]s LOL
5: A plugin dedicated to making fill-sweeps and risers.
6: A dedicated ARP on-par with the one in Logic Pro X, 'integrated' into each channel.