• SONAR
  • New "Brainchild" release (p.7)
2015/03/04 18:18:35
Splat
You can buy most plugins third party (or download them free). EDM'ers are spoiled for choice.
What you can't buy third party and bolt in is workflow in the main Sonar app. Anything that improves it is a winner.
2015/03/04 18:30:14
jb101
@OP - Do you own Sonar?  Have you actually used it yet?
 
Just asking..
2015/03/04 18:34:28
komposer
Reaktor.
2015/03/04 18:35:58
Anderton
Drone7
Anderton
 
Other than that I agree with much of the sentiment here - that SONAR is a host program. You can customize it pretty much any way you want with third-party accessories, like VSL if you want to do orchestral scoring to ReWiring Reason or using Geist as a plug-in.


Same goes for Reaper or any other DAW. How does this make Sonar special or give it an advantage when almost every DAW is based on the same basic concept?

 
The workflow, interface, and unique features that other DAWs don't have.
 
Are you forgetting that we buy DAWs in view of provided plugins that come with it, or for any plugins that might cater more closely to our specific preference of tools and sounds, and that DAWs are subject to 'value added' perceptions of potential customers.

 
You really can't generalize that much. Some people buy software for the provided plug-ins, some already have Waves plugs and Komplete and couldn't care less what a DAW includes. They may find ProChannel to be really useful, but already have most of what they want. They use SONAR for the workflow, interface, and unique features.  

1: An update of the Pentagon and PSYN synth-engines with an overhaul of the preset menus.

 
Pentagon is no longer included with SONAR. Just as you say you don't use loops, I don't use presets; I can see where others would find them useful points of departure if they don't know how to create their own sounds. But I think programmers are going to drift toward creating new sounds for something like z3ta 2 because it's more relevant. I'm pretty sure PSYNE is DirectX so there's little point in doing new development for it. When you program sounds for z3ta, you cover Windows, Mac, and iOS. I think that's more appealing to sound designers.

2: A dedicated drum-machine with unprocessed 'RAW' 24bit drum samples, but with slice/edit features similar to 'Groove Agent 4" in Cubase.

3: Four individual dedicated drum-sound modules each designed specifically for one purpose, in this case one for making Kicks, one for making all manner of phat Claps, one for open hi-hats (ala TR 909 esque) and one for all manner of snares. But these would have to be of the caliber of the ones found in Native Instruments "Maschine"

5: A plugin dedicated to making fill-sweeps and risers.

 
I think you're missing a very important point. Groove Agent sells for $180. Presumably, that's because it takes time and effort to develop. Similarly, creating new plug-ins requires time and effort. You're not going to get these for free, so if the price of SONAR went up by $200 to pay for creating these new plug-ins for a very specific audience, then anyone who doesn't do EDM is going to say "Screw paying $700 for SONAR, I don't need effing Groove Agent, I'm getting something else." This is why plug-ins exist. You want something like Groove Agent? Get Groove Agent if you want it...or don't, and save $180.
 
Something like VocalSync also takes time and effort to develop, and that represents a significant part of the update cost. However, it applies to anyone doing vocals, narration, ADR, and audio for video. So it hits a pretty broad range of users. It also costs much less than commercial equivalents because Cakewalk could build on an existing foundation. That would not be the case with building Groove Agent from scratch.
 

6: A dedicated ARP on-par with the one in Logic Pro X, 'integrated' into each channel.



What do the Logic ARPs have SONAR's dedicated arps (that are integrated in each channel) don't have?
 
4: A sound-module/rompler consisting of purely 'hardware synth' samples, and many presets in the form of Synth hooks, synth stabs, hoovers, synth plucks, evolving Trance pads, huge detuned unison leads, and gated pulsating drone [7]s LOL

 
Again, consider how much it costs to develop a new instrument, create a new core library, hire sound designers and programmers to create presets...that's going to add a lot to the cost of SONAR. It's better for Cakewalk and uses alike to develop a separate instrument and make it available for sale to those who want it, but not charge people a lot of money for something they may not want.
2015/03/04 18:39:33
mettelus
jb101
@OP - Do you own Sonar?  Have you actually used it yet?
 
Just asking..


BINGO!!! I have seen Drone7 say "before I jump into SONARland" twice now, so am incredibly curious about these "comparisons" that are being thrown about.
2015/03/04 18:44:26
Anderton
mettelus
jb101
@OP - Do you own Sonar?  Have you actually used it yet?
 
Just asking..


BINGO!!! I have seen Drone7 say "before I jump into SONARland" twice now, so am incredibly curious about these "comparisons" that are being thrown about.



I was wondering about that too. SONAR's arpeggiators are integrated into every channel and comparable to Logic's, so I don't know why he thinks SONAR needs that feature.
2015/03/04 18:45:47
Beepster
mettelus
jb101
@OP - Do you own Sonar?  Have you actually used it yet?
 
Just asking..


BINGO!!! I have seen Drone7 say "before I jump into SONARland" twice now, so am incredibly curious about these "comparisons" that are being thrown about.



I've seen him make various claims as to his ownership status or lack thereof. It's all over the map... which is why I usually don't respond but got sucked in this time. Very hard to take any of it at face value.
2015/03/04 18:52:01
Splat
I just looked at Drone's suggestions. From what I read he's more interested in extra plugins and soft synths rather than improvements to the main app and it's workflow. In other words more fairy dust (everybody likes fairy dust until you have  so much of it you forget where it is). Almost everything he's asked for can be used across multiple genres, I really can't see why he would regard them as "EDM" specific.

The real solution then if you are really in need of "more stuff" is to go and buy some plugins and download some free ones. There are some very good free plugins out there. Another thing to do is improve your recording technique so you can customize your palette further, presets can only go so far. Get a Groove3 pass I suggest.
 
I'm not sure how much he paid for Sonar but I wonder how many third party plugins he could have bought for the price instead. Not that many I suspect. Probably about the same amount as that was included with the Sonar package (or less).
2015/03/04 18:56:43
Splat
Another question I would ask, exactly what plugins supplied aren't EDM friendly?
2015/03/04 19:02:48
Beepster
Splat
I'm not sure how much he paid for Sonar but I wonder how many third party plugins he could have bought for the price instead. Not that many I suspect. Probably about the same amount as that was included with the Sonar package (or less).




Far less. Trust me. That's what I was saying earlier about the other DAWs I was looking at. They were the same price for the core. To get the extras, even just the ones I needed? Those $500 DAWs turned into $1200-1500 money pits very quickly.
 
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