jclampitt
I get what you are saying ch.huey, but honestly, this is what we get for using software requiring this type of online activation. This right here is the problem with that way of doing things. If the company goes under or your internet goes out you're F****d and that's the end of it. We are lucky that the ability to activate and use Sonar didn't end back in November. And we are even more lucky that Bandlab bought Sonar and it's not completely dead at this point. But still, it just goes to show it's a bad idea to buy and depend any software that doesn't come on a disc with everything required to activate it offline. At least if you expect to be able to open a project and work on it in 10 years. Bandlab has done an amazingly generous thing by making this software free, instead of just letting it die, or charging us for the new version. I guess my point is live and learn, and don't pay for software that doesn't come on a disc with an activation key if you plan on using it indefinitely. It sucks but it is what it is.
I don't disagree with you, but before I jumped on board, I emailed customer service at Cakewalk over this very issue. To quote verbatim from the email, "To clarify when you pay upfront you do get a product that is permanently unlocked with 12 months of rolling updates." I opted in for lifetime, and I had every impression that once I paid for it, I'd always have access, even if the company goes under. This was further bolstered by the idea, which I think Noel said (?), if no one would buy Cakewalk in any way, and the promise of an unlock key so no one is stranded.
I'm not stupid, so I know quoting from a company that doesn't exist holds no water. What they told me then is not binding to Bandlab. It is the agnosticism of whether or not this 'product that is permanently unlocked' will actually be unlocked by the new company that runs the activation servers is the most salient question. It's a mixed message so far - the servers are being moved, and will stay online. Past that, it's uncertain.
To be clear - I am not whining about what should be, asking for a refund or any of that nonsense. I am willing to wait to find out as I don't anticipate the servers going offline any time soon, and I am grateful for what Bandlab has done. But I am running Firewire soundcards that have been discontinued, will stop having new drivers soon, and intend on upgrading to Thunderbolt in the somewhat nearish future. That means new motherboard, and a new installation of SPlat for legacy projects.
I have no idea if I will be able to open legacy projects in SPlat, as the 'product that is permanently unlocked' which was THE biggest selling point when I bought it for me, future access, will or will not be something that happens. If not, how I archive is going to have to change.
I might or might not like the answer, I can accept that part, and I'm willing to be patient, but I am just trying to point out that CbB is not Sonar Platinum, so future access to the software might not matter for most purposes, but it does matter for some. For anyone trying to put projects to bed and open them, it is a practical concern.
I consider anything that's happened since the company shutdown last year a gift, to be clear, and I am grateful for Bandlab. But it's not unreasonable to ask if the gift has batteries included, because if not, you have to go out and get them yourselves, while still being grateful for the gift, to put it that way.
Bandlab has honored many of the commitments of Cakewalk beyond what it legally has had to do - I just don't know how far they will continue, and before I spend a lot of time bouncing every single track to the most basic generic Cakewalk compatible version possible after setting up elaborate tracks, I'd just like to know if it needs to be done that way. Again, whether or not I like the answer, at some point there will need to be one and I will have to adjust me methods to conform to what is, not what I wish it were.
bitflipper
If you had problems loading a SONAR 6 project in Platinum, it was almost certainly because you were missing some third-party plugins that had been used in the original project.
The jump from 32 bit to 64 bit in Platinum was a problem in and of itself with some plugins. I still don't understand why some plugins that were stock with Sonar 6 show up as missing when it seems like there are equivalent ones, and it looks like some DX plugins were used in Sonar 6 native and 3rd party that, had I known I'd be opening it up in a program that doesn't support DX plugins to begin with even if I had them, I'd have printed them. I'm learning from my mistakes, of which there are many, which is why I'm concerned about future access to the program.
It wasted a lot of time trying to approximate certain sounds from the previous two track masters, but I did it ... with stuff in Sonar Platinum that I don't know if I'll have access to. A lot of work I might lose, and as much as I am for bouncing EVERYTHING down to just audio, that takes time to do. If it's not necessary I don't need to do it and won't, but if it is I have to figure out how to fit 8 hours more into each day before the plug gets pulled on Splat.
I'm not trying to complain, just point out a small pragmatic concern that I have which will impact that thing no one can refund - time. I understand there may be reasons (piracy that deters people from the free version? I know how much I don't know that is going on with all this) that Bandlab may not want to at some point do this. I will adjust, but knowing what to adjust to is a reasonable request, and one I'm not demanding now, just trying to point out that it will at some point need to be resolved and there is reason to be concerned with Sonar Platinum after transitioning over to Bandlab. If you can't ever install Splat and its plugins, you can't then "leave them installed for some of the included plugins you may have got as part of your paid membership."