• SONAR
  • Noel's Blog Post on Enhancements and Bug Fixes Is Now Online! (p.9)
2015/02/10 17:57:32
Beepster
Cool. Still hoping someone can test that in Platinum.
 
 
2015/02/10 19:13:27
Drone7
Noel Borthwick [Cakewalk]

Weird in what way? Maybe you didn't understand what his video was demonstrating. He is loading a huge high sample rate audio project where the wave pictures have not been yet cached. In *any* DAW when you load such a project it needs to literally read every sample of audio to determine how waveforms have to be displayed. You can try it for yourself - import a large number of big wave files (a few hours in duration preferably) into any daw and you will see it trying to render the waveform.
In earlier versions this parallel task could interfere with playback causing dropouts. The new design removes this limitation. 
 
When I tested this even a blazing fast Haswell E with 16 cores would drop out. With the new system fix even a slow system is able to handle the workload and wont drop out. Even though most users aren't loading 15 GB audio projects the fix will make their system more resilient to dropouts under disk load. I see this as a huge improvement...


Good, that means one less thing for me to worry about. You won't ever catch me trying to render 15gig of audio in a project. Thank you for chiming in Noel, even if you were a bit disgruntled at my ignorance of the issue.

And while you're here, any chance of a dedicated EDM drum-machine for the EDM crew? This would be a real boon. And an update of the Pentagon I synth? Z3TA plus does not usurp Pentagon IMO. Pentagon is a great sounding synth up there with the best hardware, a version II upgrade of this would me much appreciated. We already have many DAWs aimed at audio production, surely it might be advantageous for Sonar to be more on the side of all things to all people.

Your friendly EDM producer:
Drone7
2015/02/10 19:21:47
jb101
@ drone 7 - sorry if I am being ignorant or intrusive, but what version of Sonar do you own, please?
2015/02/10 19:34:56
Noel Borthwick [Cakewalk]
Drone7
Good, that means one less thing for me to worry about. You won't ever catch me trying to render 15gig of audio in a project. Thank you for chiming in Noel, even if you were a bit disgruntled at my ignorance of the issue.

And while you're here, any chance of a dedicated EDM drum-machine for the EDM crew? This would be a real boon. And an update of the Pentagon I synth? Z3TA plus does not usurp Pentagon IMO. Pentagon is a great sounding synth up there with the best hardware, a version II upgrade of this would me much appreciated. We already have many DAWs aimed at audio production, surely it might be advantageous for Sonar to be more on the side of all things to all people.

Your friendly EDM producer:
Drone7



Large audio projects are common with those mixing orchestral recordings or when you have live recordings - imagine recording 48 tracks at 96K for a couple of hours :)
We have some upcoming synths in the near future that might be of interest and feel free to send in requests for EDM specific stuff.
2015/02/10 20:51:37
John T
I've not had chance to test my 40 gig monster today. If anyone's curious, though, it is an odd one.
 
Did a three day job recording an entirely improvisational noise rock band. Came out of it with about 6 hours of 24 tracks at 44.1/24. I record to an old (but awesome) Fostex HDD recorder and then import into Sonar later when I'm doing band stuff.
 
So I'm initially working on a project containing the whole six hours, and planning to chop pieces out for later proper mixing and editing.
 
As you can likely imagine, it varies wildly across those six hours, so there's a fairly short limit on how long it's worth keeping a common base mix for all of it. But for now, that's what I've got to work with. And to blow some smoke up Sonar's ass, I was impressed with the extent to which it's just worked like it was a regular three minute song.
2015/02/10 20:55:55
John T
A clever thing I noted is how it switches to WAV64 on import when a file is bigger than the old standard WAV size. This happens totally invisibly to the user.
2015/02/10 22:46:36
YouDontHasToCallMeJohnson
Yo Keni
 
Your avatar is like freakin me out, and stuff.
 
Add some hair, lose the orange, or color the stash.
 
At least for the forums.
2015/02/10 23:23:09
Noel Borthwick [Cakewalk]
John T
A clever thing I noted is how it switches to WAV64 on import when a file is bigger than the old standard WAV size. This happens totally invisibly to the user.



We've had that since SONAR 8 or earlier ever since we did 64 bit Wave files. I took advantage of one of the nice things about the wave64 format - it allows you to change your mind. So we write as standard wave and when we detect the file length is more than 32 bit we rewrite the wave header as wave64. Its a nice trick!
2015/02/10 23:44:14
Anderton
Drone7
Anderton
I hadn't noticed this issue until I did projects with lots of data at high sample rates.


A little bit ambiguous.. "lots of data". I know what you mean, but could you give me an example of what constitutes "lots of data" from Sonar's perspective?



In my case, 6 GB of audio files running in the same project at 96/24.
2015/02/11 05:39:45
Drone7
jb101
@ drone 7 - sorry if I am being ignorant or intrusive, but what version of Sonar do you own, please?


I'm about to pull the trigger on Sonar Professional. $200 is pocket-change. I'm just waiting to have a look at Presonus Studio One V3, to be released any day now.
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