• SONAR
  • Introducing the new SONAR: New lineup, new features, plus membership (p.94)
2015/01/15 20:26:35
pentimentosound
After reading the new features and watching the videos, I wondered if Sample Tank3 will work with it as a VST3, now. Anyone know?
Also, the only way to buy it, now is through Sweetwater? That's probably what I'll do, because I do like having the boxed version, but .......
Michael
2015/01/15 20:50:14
clintmartin
It's not the only way.
2015/01/15 20:51:53
WallyG
pentimentosound
...Also, the only way to buy it, now is through Sweetwater? That's probably what I'll do, because I do like having the boxed version, but .......
Michael


I'm also thinking of purchasing through Sweetwater, but what do you mean "but......."
Walt
 
2015/01/15 21:00:08
carlosagm79
NO ASIO DIRECT MONITORING!? SONAR STILL OUTDATED...
2015/01/15 21:37:08
Anderton
For those who don't know what direct ASIO monitoring is, it basically switches to hardware direct input for recording and the computer output for playback. It made a tremendous amount of sense back in the late 2000s, when computers weren't as fast as they are now, and before people got into recording through plug-ins like amp sims. Here's a useful article from the June 2007 Sound on Sound, describing ways to circumvent latency and including ASIO direct monitoring as one of those options.
 
Nowadays, most computers are fast enough that you can monitor through the computer with under 10 ms latency, or under 5 ms latency at 96 kHz. If that's not enough, most interfaces have a switch or knob that allows direct input monitoring. You can then switch out of it after recording and get back to the computer environment.
 
I'm sure some people will say that have a problem with under 10 ms of latency, but I spent so many years on stage more than 10 ft. from my amp it's actually an improvement 
2015/01/15 21:41:44
Splat
jbow
Hey, did anyone notice that there is a "Special Surprise" included?? Yep. That's what I'm talkin' bout!




Alien grey invasion immanent... 
2015/01/15 21:43:59
yevster
Anderton


BTW, just following up to a previous post...are you on X3e?

Yep. Really appreciate all your answers in this thread, btw! Thanks!
2015/01/15 21:51:40
Leonard
Windows 10.

2015 is going to be a very very interesting year for Cakewalk. I'm already paid in, Platinum ready. Most interesting will be what things look like here January 2016.

I'm cheering you guys on! Now, get to work. :)
2015/01/15 21:56:39
carlosagm79
Anderton
For those who don't know what direct ASIO monitoring is, it basically switches to hardware direct input for recording and the computer output for playback. It made a tremendous amount of sense back in the late 2000s, when computers weren't as fast as they are now, and before people got into recording through plug-ins like amp sims. Here's a useful article from the June 2007 Sound on Sound, describing ways to circumvent latency and including ASIO direct monitoring as one of those options.
 
Nowadays, most computers are fast enough that you can monitor through the computer with under 10 ms latency, or under 5 ms latency at 96 kHz. If that's not enough, most interfaces have a switch or knob that allows direct input monitoring. You can then switch out of it after recording and get back to the computer environment.
 
I'm sure some people will say that have a problem with under 10 ms of latency, but I spent so many years on stage more than 10 ft. from my amp it's actually an improvement 


I have an M-Audio Firewire 1814, a Tascam US-220, a DIGI 001 and even a Soundblaster Extrememusic, Sonar cant communicate with those interface mixers like Pro tools or Cubase does, not direct monitoring, very frustrating when you have around 30 audio tracks and a bunch of FX plugins and Hungry Softsynths on a Intel Core 2 Duo with 4 gigs of Ram, simple like that, glitches or latency!.Yeah, you have to workaround with the external analog or software mixer.
2015/01/15 22:19:13
Spencer
Anderton
Spencer
Ok I have a honest question and I expect a honest answer. The paint tool. Ok, cool stuff, but. Are you guys purposely going out of your way to avoid making an actual, proper DUPLICATE functionality? I want to instantly copy my selected 4 bars into the next 4 bars into the next 4 bars into the next 4 bars etc by pressing ONE KEY. No mouse.

 
How do you select the 4 bars without a mouse? Anyway, if it's a MIDI groove clip, click on the clip edge and drag for as many iterations as you want. If it's not a MIDI groove clip, type Ctrl+L first.
 
(If you want to get fancy, use Paste Special and you can specify the number of iterations, where they start, and even select a different track. I find that very handy when I want to double a part in certain sections.) 




Yeah? What if these 4 bars are all I have and I press Ctrl+a? Where's the mouse then? ;)
 
I know all that, but it's not a reason not to have a duplicate function. Even though it's better. I want to know why there's apparently still no Duplicate. I have a friend who is a big Reason user. I have tried to explain to him many times that rolling out a grooveclip or using paste special is more convenient than duplicating. He won't hear anything. He goes on to ask why Sonar doesn't have this absolutely basic feature that I'm quite convinced 99% of the other platforms have. I do not know, and that's why I'm hoping a developer could shed some light upon this. I can't think of any logical explanation why Sonar wouldn't have duplicate. It's faster. It just is. It may not be faster for duplicating 9999 clips but it is faster for duplicating 3 and that's usually what you want. How many threads are there requesting Duplicate? How many more will there have to be and why? I'm kinda with my friend on this, even though I don't really care cause I'm a power user; it is indeed a bit ghetto that you can't duplicate.
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