• SONAR
  • X3 with UA Apollo
2013/10/24 17:37:06
wynnsong
Hey All,
 
Love the improvements in X3.   But the UA Apollo is still working poorly with it.   I am running the buffers at 256 and even with an empty template the audio engine is dropping out.  Has anyone got it to work correctly?   I was hoping to run at much lower latency.   My machine is brand new 12 core i7/ 64 Gigs of ram..should be amazing but not so much.
 
Thanks!
2013/10/24 18:22:51
jimkleban
Try changing the max thread parameter of SONAR down to 9 or 8....
 
Jim
 
2013/10/24 20:00:13
Billy Buck
wynnsong
Hey All,
 
Love the improvements in X3.   But the UA Apollo is still working poorly with it.   I am running the buffers at 256 and even with an empty template the audio engine is dropping out.  Has anyone got it to work correctly?   I was hoping to run at much lower latency.   My machine is brand new 12 core i7/ 64 Gigs of ram..should be amazing but not so much.
 
Thanks!




 
Brand new DAW......did you build it yourself? Most likely it or some component is not optimized/configured or working correctly for DAW use. I am using a 7 year old (Core 2 DUO/3Gb RAM) DAW with my Apollo QUAD/Sonnet Allegro FW800 PCIe card combo and it is working like a charm with SONAR X3b (worked great in SONAR X2 as well). I can easily playback a project with 20+ audio tracks using 30+ UAD-2 plug-ins @ 44.1k with no drop outs, pops or crackles in the audio down to 64 samples. If I try 32 samples, it still plays back, but I start to hear crackling in the audio. I imagine, if I had a multi-core i7, I could do 32 samples crackle free as well. I typically work @ 1024, as I use the Apollo Console to record with UAD plug-ins with near zero latency so I don't really need to go lower than that. If I do need to track a softsynth, I will reduce to 64 or 128 and use SONAR's input monitoring and my MIDI keyboard to trigger. So I would think if I can do 64 samples crackle free with my puny DAW specs, you should be able to do it with ease. BTW, I am using all x64........Win7 x64 (SP1) OS, SONAR X3b x64 and 64bit UAD plug-ins.  
 
Cheers,
 
Billy Buck
2013/10/24 23:58:06
mudgel
I wasn't aware that the UAD Apollo worked in a PC environment. Thought they were Mac Thunderbolt exclusive.

I bought a UAD Quad and didn't look at Apollo because of thinking it was for Mac only. Bummer.
2013/10/25 00:08:02
mudgel
Just looked back at the ads at UAudio.com
I got tricked by the talk of Thunderbolt Mac exclusive and I didn't look any further. Doh!
2013/10/25 05:55:48
Billy Buck
mudgel
Just looked back at the ads at UAudio.com
I got tricked by the talk of Thunderbolt Mac exclusive and I didn't look any further. Doh!



The Apollo was initially released back in March 2012 with Mac compatibilty using FW800 only. About 13 months ago UA released the Apollo TB card which allowed Mac users with TB connections to use Thunderbolt. A month later (Nov 2012) UA released Win7 Apollo compatibility using FW800. UA has not formally announced Win TB support yet, but many Apollo users are finding compatible PC TB enabled MB's that are working using the existing Apollo UAD drivers over Thunderbolt. Woohoo!  Even one well known DAW builder (ADK) has a "UA approved" Win7 DAW configuration that will enable a working Thunderbolt connection using the Apollo! My next DAW (probably in the next 6 months) I will either build myself (using an Apollo compatible TB MB) or have ADK build me a Thunderbolt enabled PC that is compatible with the Apollo. FW800 is working fine on the Apollo, but after using my TB enabled Apollo on my Mac Mini (w/ TB port), the performance is even better and it is basically plug & play with none of the inherent limitations associated with the firewire spec.
 
Combined with my TB enabled Apollo QUAD this system should really rock and be quite a step up from my current 7 year old Core 2 Duo PC DAW using FW800.
http://www.adkproaudio.com/systems/viewsystem.cfm?recordid=168
 
 
2013/10/25 13:31:09
wynnsong
Hey Billy and Star Tekh,
 
Thanks for the reply.   Glad you're rocking it.   There were rumblings at Cakewalk initially that X2 would have some issues.    No I didn't make it, I have Jim Roseberry at Studiocat.com build it.   So it should be set up.  He is amazing.  It was built with the Apollo in mind.  I use a firewire 800 PCI card to connect to the Apollo.  What card to you use currently?   The eventual thunderbird option sounds sweet, and when you have tasted the sweet nectar it's hard to go back to Firwire 800.   Can't wait.
 
I have done a few projects and I get it to work okay but it's limping along.    Generally I use 150 midi with lots of VST instruments...I am remaking my template since it's from X2  and I was hoping that could be the issue but doesn't seem to fix it.    Usually when I save the file I get a drop out...weird.
 
Could it be a setting in X2?   I run it at 48k with VEP pro running in the background loaded with a huge sample library.  I also played around with Cubase and it didn't have related issues.
 
I don't clock to anything either.
 
My motherboard is a 
  • X79 motherboard
  • 1394 Texas Instruments compliant
Thanks for any heads insight on how your system it working so much better than mine!
 
Best,
 
 
Tim
Billy Buck
wynnsong
Hey All,
 
Love the improvements in X3.   But the UA Apollo is still working poorly with it.   I am running the buffers at 256 and even with an empty template the audio engine is dropping out.  Has anyone got it to work correctly?   I was hoping to run at much lower latency.   My machine is brand new 12 core i7/ 64 Gigs of ram..should be amazing but not so much.
 
Thanks!




 
Brand new DAW......did you build it yourself? Most likely it or some component is not optimized/configured or working correctly for DAW use. I am using a 7 year old (Core 2 DUO/3Gb RAM) DAW with my Apollo QUAD/Sonnet Allegro FW800 PCIe card combo and it is working like a charm with SONAR X3b (worked great in SONAR X2 as well). I can easily playback a project with 20+ audio tracks using 30+ UAD-2 plug-ins @ 44.1k with no drop outs, pops or crackles in the audio down to 64 samples. If I try 32 samples, it still plays back, but I start to hear crackling in the audio. I imagine, if I had a multi-core i7, I could do 32 samples crackle free as well. I typically work @ 1024, as I use the Apollo Console to record with UAD plug-ins with near zero latency so I don't really need to go lower than that. If I do need to track a softsynth, I will reduce to 64 or 128 and use SONAR's input monitoring and my MIDI keyboard to trigger. So I would think if I can do 64 samples crackle free with my puny DAW specs, you should be able to do it with ease. BTW, I am using all x64........Win7 x64 (SP1) OS, SONAR X3b x64 and 64bit UAD plug-ins.  
 
Cheers,
 
Billy Buck




2013/10/26 07:57:45
jimkleban
I am using the Apollo on a WIN 8 machine via Thunderbolt... works GREAT albeit not supported by UAD yet... but working since FEB thru about 6 UAD2 software upgrades.  So far, so good.
 
Jim
2013/10/26 19:42:29
JonD
If this is a brand new DAW from Jim, I would suggest you give him a call/email.
 
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