Hidden_Symmetry
Dynamics & time.
-You can take a heavily quantized loop & by varying it's velocities change it's feel.
-Try selecting just the individual parts in either sections or the whole tune (hats, kicks, snrs, cymbols, toms) & slide them + or - a certain amount of ticks from one or each other. It can drive, push or lay-back the groove with the other tracks in your project
- Hire a real drummer
jamesg1213
Find a song that's very close in feel to the one you're working on and analyse what the drummer's doing. You might be surprised at the space drummers leave in certain places, it's a common mistake to keep the drums firing away right through a song.
The only time I got close to 'realistic' was doing a cover song and copying every drum part and fill by hand. Very laborious stuff. Nowadays I'd rather find a drummer online to work with.
Both Hidden_Symmetry & jamesg1213 are correct.
The key thing is to
think like a drummer.
I spent years analysing what drummers were doing and imaging myself playing the parts. When I eventually got an electronic kit, it was just a matter of getting used to the limb co-ordination.
However as Hidden_Symmetry said, dynamics is a big part of it. In particular, the velocity curves of you particular drum samples can have a huge effect here to making it sound realistic... especially if the MIDI loops you're using weren't created using the same drum vsti.
One thing I've learned (only quite recently to be honest), is that its a mistake to go for higher velocities to make things like the snare cut through. A real drummer wouldn't hammer the drums at full velocity all the time (unless perhaps it's punk or thrash metal). But this is the major reason lots of MIDI drum parts sound like machine guns.
Keeping things at a lower velocities gives you a much better dynamic feel... and you can always use compression and saturation to add punch at mix time.
As far as timing is concerned, I find this largely down to taste as to whether you want things "in the pocket", or going for a pushed or laid back feel. Heavily quantised drums though, will sound artificial.
For years I quantised everything as on my Amiga the timing was never that exact anyhow, so anything other than exactly on the beat just sounded out of time. Nowadays I tend to be more selective: hi-hats I leave alone, whereas kicks & snares I'll be more strict with quantisation on the 1st & 3rd beats, but less so elsewhere.
In saying that, in my experience, the notes & dynamics are far more important than timing for realism.