• SONAR
  • Sonar Platinum/Melodyne issue [Solved by 1st update] (p.3)
2015/01/17 02:46:29
Tom Riggs
I am still downloading so you guys are ahead of me.
 
Have you tried the vst reset and scan? I remember we all had to do that when X3 came out.
2015/01/17 02:51:47
Royal Yaksman
I just had a mess about with Melodyne editor. My buffer settings are not the recommended. And whilst I haven't had any problems altering the audio and selecting "bounce to clips." I have however, crashed Sonar Platinum once (thus far), by hitting "render region."
 
Though upon restarting. Doing the same process, appears to work fine. Perhaps the seize up, was a once off?
 
As for distortion? I'm not getting any of that on my system. Either during the editing phase or after it is bounced.
 
I should note that my version of Melodyne is not up to date. (I have been meaning to get around to it.) The version I am using is 2.1.1
 
Is it possible that the distortion is a conflict between the latest version of Melodyne and Sonar? What version are you guys using?
2015/01/17 08:39:49
P-Theory
Sylvan
Ok, I made a little video. At the end, the audio and video get out of synce. Probably something I did in my haste and tired state of mind. But this is what I am getting...
 
http://youtu.be/lp1jl41M964


I'm getting the same problem with melodyne editor and AVox, both of which work fine in X3.....thank god I didn't install on my main machine yet just my laptop
2015/01/17 08:42:26
P-Theory
I tired a VSt reset and scan and it didn't solve the issue for me
2015/01/17 11:12:34
VariousArtist
CoteRotie
Wow, that was the easiest SONAR install I've ever done.  The Command Center is amazing for speed of download and install, no more entering serial numbers.  It was so fast I was sure that the install didn't work right but everything was good.
 
Sonar Platinum so far has worked flawlessly except when tuning vocals with Melodyne.  After adding a region FX and tuning one part of a clip it seems there are artifacts (skips and repeated vocal stutters) on parts of the clip that I didn't even touch.  This has happened a couple of times, I'm looking for a recipe to reliably reproduce it.  In the meantime if any of the other early buyers could check it out and see if they have any similar issue it would help to see if it's something particular to my setup.
 
It's not the kind of skip/pop/crackle you get from running with insufficient audio buffers.  It's repeatable and seems to permanently change the audio in the exact same spot (though of course undo or removing the region FX prior to bouncing returns it to the original state.)  I have set my audio buffers to max and it doesn't make a difference.
 
Other than that I'm really impressed with Platinum so far.


I had the same experience on both counts; a quick and easy installation of Platinum via the Command Center, but I also had some weird artifacts in Melodyne when I bounced the clip.

The Melodyne clip played correctly before bouncing so something went awry in that rendering process. I tried VVocal and that worked fine. In another project I tried Melodyne and it worked fine there (though the phrasing of words was much simpler).
2015/01/17 11:12:57
CoteRotie
Sylvan
Ok, I made a little video. At the end, the audio and video get out of synce. Probably something I did in my haste and tired state of mind. But this is what I am getting...
 
http://youtu.be/lp1jl41M964


Thanks for that, Charles, that's exactly the same thing I'm seeing.  @Royal Yaksman I am using the latest version of Melodyne so maybe there is something to your theory.
 
John
2015/01/17 13:16:18
Noel Borthwick [Cakewalk]
Sylvan
Ok, I made a little video. At the end, the audio and video get out of synce. Probably something I did in my haste and tired state of mind. But this is what I am getting...
http://youtu.be/lp1jl41M964



Hi Sylvan, that is pretty strange. I tried to replicate your test test at home but Melodyne renders perfectly here both in real time and on rendering the audio. Do you mind uploading your project with just the single track that shows the problem. Delete everything else but that single clip and save to a bundle file. Then load it back and see if the problem still occurs first. If you can still repro please upload the file somewhere and send me a link. Also check if turning Multiprocessing on or off has any bearing on the problem..
 
We may need to ask Celemony for assistance with this since SONAR doesn't control the rendering of audio within Melodyne directly. None of our testers ran into this specific issue so we need to investigate further before we can determine what is causing this if it indeed is different from X3.
 
thanks,
Noel
2015/01/17 13:36:17
Anderton
Thought I'd chime in. Noel called me a little while ago, Cakewalk considers the Melodyne integration extremely important and he hasn't been able to reproduce, so he wanted to know if i'd test it out. HA! Calling me for tech support! Usually it's the other way around
 
The good news is I've been working on two projects in the pre-release version that make extensive use of Melodyne Editor and am now working with the same projects in Platinum. The bad news is I can't reproduce this either.
 
However, my workflow might be different. I always split the clip to which i'm going to apply Melodyne so it's a separate clip. Try that and see if the problem still occurs. I realize it's a workaround and you don't want to have to commit to using that approach, but if it doesn't malfunction when you're working on a separate clip, that could be a valuable clue.
 
Meanwhile, I'll try not splitting the clip and seeing if I can reproduce.
2015/01/17 13:38:06
Anderton
There may be some useful advice in this thread.
2015/01/17 17:41:23
Sylvan
I will do that Noel. I did discover that if I start a new project in Platinum, the glitch does not occur. If I open a project that was produced in X3, it does occur. I will follow your steps shortly. I must do a few things first (family errands).
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