• SONAR
  • Is it possible to link two identical clips for Melodyne timing correction?
2015/01/22 10:54:50
Beepster
This is a long shot but I have two bass tracks that were recorded simultaneously (I did this to have two different and complimentary tones on input). They're pretty tight but they could be a little bit tighter so I want to try out the timing correction in Melodyne. Unfortunately the only way to make sure the end results on both tracks are identical is to apply timing correction to the entirety of one clip, max out the correction slider then do the same for the other (this is how I'm doing the pitch correction which is fine). The obvious problem is doing it all at once and so agressively just messes up the timing to the point it is unuseable.
 
So I want to be able go through one clip properly fixing things as necessary then have those corrections applied to the other clip so they stay in sync.
 
Can Melodyne do this or will I have to use Audiosnap > Merge/Lock Markers function?
 
Thanks.
 
PS: Really impressed how the pitch correction is working for the bass. I stole that trick from Bapu.
2015/01/22 11:02:00
Anderton
I don't know of any way you can link clips, or save the settings and apply them to another clip. And yes, Melodyne works great on bass.
2015/01/22 11:05:36
Beepster
Anderton
I don't know of any way you can link clips, or save the settings and apply them to another clip. And yes, Melodyne works great on bass.




Okay. Thanks, Craig. I guess if you don't know it probably doesn't exist. Aside from audiosnap the other solution I have is to get the two bass tracks mixed/blended as best as I can, render them into one clip THEN fix it up but that would have to wait until closer to the mixing phase.
 
Cheers.
2015/01/22 11:08:01
Bristol_Jonesey
Long shot - what about using Vocalign? Would this work on bass?
2015/01/22 11:11:14
Beepster
Hi, Jonesey. The transients are sharp enough (picked)  so perhaps but sadly I'm still a lowly X3P user. Adiosnap will work fine but it's just more work. After seeing how quick (and non annoyingly) Melodyne does things I guess I got a little over excited.
 
Cheers.
2015/01/22 11:29:55
Beepster
Another question... I'm looking in the Inspector for Offline Render options but it's not letting me select anything. Does using Bounce to Clip(s) from the right click context menu cause the Melodyne clip use a Melodyne algorithm for the render? If not am I just looking in the wrong place? I'm sure it'll be fine but just want make sure it's not using an inferior render setting.
 
Cheers.
 
Edit: Heheh. Playing the corrected track and the uncorrected track together creates a cool Chorus effect. Neat. I ain't gonna use that on this track but... definitely neat.
2015/01/22 11:36:34
Bristol_Jonesey
I'm pretty sure that's how Melodyne works - you don't need to choose an algorithm like you do with Audiosnap - it does it all in the background.
2015/01/22 11:36:36
Sanderxpander
This is actually one reason why I I'm a little miffed with the VocalSync feature - I was rather for improvements like this to Melodyne or AudioSnap. But perhaps I'm speaking too soon and this is already in the works.

I would love to hear a good solution for situations like this. Not just time but pitch as well. Linking clips somehow, so that Melodyne knows to edit both similarly when moving a note would be great. AFAIK the standalone Melodyne Studio does this in its multitrack iteration so perhaps they're preventing this on purpose.
2015/01/22 11:44:08
Beepster
Bristol_Jonesey
I'm pretty sure that's how Melodyne works - you don't need to choose an algorithm like you do with Audiosnap - it does it all in the background.




Right on. I just bounced and it sounds as it should (so far). Now to see if duplicating the procedure on the second track will work as I want or whether it'll cause weirdness.
 
Next I'm going to export one track to MIDI so I can yank out notes to beef up my kick drum part. I recorded the drums live with my padKontrol using the expression pedal for the kick which not only means I only have a single kick it is EXTREMELY difficult to play so the kick hits are very basic and sparse. Trying to add appropriate kick hits via the PRV after the fact is kind of annoying and tricky so if I use the bass MIDI output as a reference it should be a lot easier.
2015/01/22 11:46:05
Beepster
Sanderxpander
This is actually one reason why I I'm a little miffed with the VocalSync feature - I was rather for improvements like this to Melodyne or AudioSnap. But perhaps I'm speaking too soon and this is already in the works.

I would love to hear a good solution for situations like this. Not just time but pitch as well. Linking clips somehow, so that Melodyne knows to edit both similarly when moving a note would be great. AFAIK the standalone Melodyne Studio does this in its multitrack iteration so perhaps they're preventing this on purpose.



hmm... I think we can open Essentials standalone can't we? Maybe we can load two clips in at once that way then just import them back into our projects. If not then what you describe would be a good reason to upgrade along with the polyphony.
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