• SONAR
  • Does Mix Recall not record changes to audio tracks and data? (p.2)
2015/01/19 11:47:09
P-Theory
Otherwise if it is just for trying different plugins etc then surely its easier to add say two different types of compressor on the master bus and then toggle between them by switching them off and on?
 
2015/01/19 12:00:10
Beepster
No. It is for MUCH more than just trying different plugins. It allows you to compare various levels of everything in your project. Even if it did just swap out the plugs in your example you have brought it down to the simplest possibility of that scenario. If you have multiple effects across multiple tracks you could easily have dozens of plugins working on a very basic project. It is not so easy to switch between them all at once.
 
As far as routing I think that would be a good option to have in MixRecall but maybe it IS an option. I don't own it so IDK. However you'd still have to have your busses set up before hand.
 
Even still instead of having the routing change a workaround would be to use sends instead of changing where things are routed. Set up two sends on a track going to two busses. Turn one send all the way down and the other how you want it, take your snaphot, then turn that send down and set yoru second send to the second buss and take another snapshot. It would have the same effect as changing the routing.
2015/01/19 12:06:24
johnnyV
Well it will be disappointing to me as well if it does not function like my Yamaha 01V works. 
Each saved mix can include every function minus the input gain level which is analog. New digital mixers now include that as well.  
So what you are all saying is if I have a finished song, I save it  and I save as mix 1. then I delete Mix 1's effects, add different effects and save that as mix 2 that those changes do not stick unless I now use "save as" ?  
So what we have to do is include all the possible scenarios in the project first including adding all possible effects? 
 
2015/01/19 12:10:19
Beepster
johnnyV
Well it will be disappointing to me as well if it does not function like my Yamaha 01V works. 
Each saved mix can include every function minus the input gain level which is analog. New digital mixers now include that as well.  
So what you are all saying is if I have a finished song, I save it  and I save as mix 1. then I delete Mix 1's effects, add different effects and save that as mix 2 that those changes do not stick unless I now use "save as" ?  
So what we have to do is include all the possible scenarios in the project first including adding all possible effects? 
 




Quoi? No you are talking about effects changes. P-Theory is talking about actual clip edits and track/bus routing. In your scenario (if I understand MixRecall properly) Mix 1 would retain all effects and their settings (if you made the snapshot before deleting all the effects) and Mix 2 would have all the new effects and settings.
 
 
2015/01/19 12:16:13
P-Theory
I can't imagine any scenario where my bus structure would be predetermined prior to mix stage. otherwise every project would end up sounding the same.  Obviously there are the simple grouping type bus structures that are handled via my project templates but each mix bus structure is thankfully individual to each mix and built up dynamically during that mix process
2015/01/19 12:25:36
Beepster
That's why once you are done editing you make a mix plan. Consider all the things you may or may not do and create enough busses to accomodate. If you don't use one no big deal. Also you are forgetting that even if you DO add a buss during the mixing phase you can take a snaphost of whatever you do and then if you revert to an older snapshot without the bus just mute the bus and change whatever routing you may have done (which could be avoided with the use of Sends instead of changing track output) and you should get the original mix.
 
This is just an extra tool. It has a ton of options to customize what is retained in the snapshots to cover common mixing situations but it cannot make all your decisions and plans for you. Still I'm not even sure if there is an option to retain routing selections or not. It may actually be in there.
 
You started this asking about editing and now you are slowly shifting to all this other stuff. Just look at it and play around with a bit. It may work just fine for many of the things you are talking about. If not I'm sure there are plenty of workarounds you could use like the Sends thing I was referring to.
2015/01/19 12:30:04
Beepster
And BTW it almost sounds like what you want is a hyper advanced History/Undo/Redo scheme that allows you to pick and choose what to retain and recall easily and non-destructively. I would personally LOVE that option but that is a huge undertaking for the Baker's to code (I would imagine).
 
2015/01/19 12:43:09
P-Theory
Haven't had a play yet but from what I can see in the options it doesn't cover track / bus routing so doesn't give me what I was hoping for.  I think everyone would LOVE that functionality which is what I thought had been announced when Noel described mix scenes in the same terms as track templates......gutted now :-(
 
https://www.dropbox.com/s...19%2017.38.30.png?dl=0
2015/01/19 12:45:06
P-Theory
Or does it?  Just having a break for a few hours but maybe if the highlighted bus controls feature handles the routing then the only thing that is missing for me is the addition of tracks and busses. In which case it is less of a problem as you could just set up loads of buses as you described and then route them accordingly
 
2015/01/19 12:55:18
Beepster
P-Theory
Or does it?  Just having a break for a few hours but maybe if the highlighted bus controls feature handles the routing then the only thing that is missing for me is the addition of tracks and busses. In which case it is less of a problem as you could just set up loads of buses as you described and then route them accordingly
 




Yeah, I think this is one of those features that is going to be easy to use on a basic level (as in you have the project set up perfectly for mixing like a pro in a big studio would and just want to test out different level and effect changes) but will take some experimentation and foresight to do the more advanced stuff like are describing. So even without it in my hands I can think of ways to essentially do what you want but can't test it out.
 
Also this is a brand spankin new feature and the Bakers have already said it is just the beginning for this section of the program. Supposedly it ties in with all sorts of other stuff and they plan to really expand it out from its current state. Give it a good thorough run through to see what it can and cannot do then post anything extra you think it could use in the Features sub forum. I personally am anxiously awaiting more reports on this feature because to me it is the one major improvement that makes me desperately want to own the program (but alas cannot afford it at the moment).
 
Cheers.
© 2026 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account