• SONAR
  • Does Mix Recall not record changes to audio tracks and data? (p.3)
2015/01/19 13:10:52
Sanderxpander
This is exactly why I didn't see mix snapshots as very useful. But, true; it's another option and time will tell if I get some use out of it after all.
2015/01/19 13:15:38
bapu
Since (at the mix stage) I do exactly what Beeps describes (levels, pan, FX changes) I expect Mix Recall to be used quite a bit, especially on collabs where we discuss changes quite a bit.
2015/01/19 13:19:00
Beepster
And I know you already know this Baps but others may not... MixRecall allows you to export all your snapshots in one go. That way if you want to see how each mix will sound on other systems or send them off for other people to evaluate so they can choose the best it's a one shot deal. Pretty slick.
2015/01/19 13:27:42
P-Theory
OK tried it and it definitely doesn't handle the routing to and from buses which significantly lessens the impact of this functionality for me.  
 
The simple things it can handle such as automation etc I normally control via my ears and the mighty ctrl z or dropping in different plugins and toggling between them.  It would be amazing if they could extend this functionality to incorporate the use of buses and dynamically building them up but I suspect that is a very long way off
 
 
2015/01/19 13:31:09
FastBikerBoy
Don't forget there is also the "Save copy as" in the file menu for easy snapshotting of the whole project.
2015/01/19 13:34:09
bapu
Beepster
And I know you already know this Baps but others may not... MixRecall allows you to export all your snapshots in one go. That way if you want to see how each mix will sound on other systems or send them off for other people to evaluate so they can choose the best it's a one shot deal. Pretty slick.


Yeah, my second favorite feature of this feature.
 
Uh oh bapu is in a loop.
2015/01/19 13:34:22
southpaw3473
What I want to know is if this will allow me to recall "scenes" during playback. I could do this on an old Yamaha digital standalone recorder (AW4416) which had an O1V mixing board integrated. I loved the feature.
 
For instance, at the chorus of a song I get all my basic settings and levels down for that part and create a scene which includes all its settings (automation, levels, pan, effects levels, etc). I save it as CHORUS. When the chorus comes up later in the song I use the scene recall and insert the CHORUS scene. All the chorus settings drop in at that point. It is wicked helpful with very complex mixes with lots of time changes and moving parts.
 
That's the "scene" idea but I always found it extremely handy. It doesn't seem that the new Mix Recall does that.
2015/01/19 13:48:36
bapu
southpaw3473
 
That's the "scene" idea but I always found it extremely handy. It doesn't seem that the new Mix Recall does that.


Seems like a great feature request for Mix Recall.
2015/01/19 14:03:38
Anderton
southpaw3473
That's the "scene" idea but I always found it extremely handy. It doesn't seem that the new Mix Recall does that.



True - it's for saving mixes, not individual snapshots within mixes.
 
However...I create my final mix by bouncing within SONAR rather than exporting or whatever. That way I can render different mixes and cut/paste the parts I want to change. In your examples, I'd render the chorus section and drop that into the final two-track. This may sound kludgy but it's surprisingly effective. There have been many times I've rendered a few different mixes and ended up taking parts from some of them to create the final mix. Used to do the same thing with splicing tape when the multitrack ended up going to the two-track 
2015/01/19 14:07:16
P-Theory
FastBikerBoy
Don't forget there is also the "Save copy as" in the file menu for easy snapshotting of the whole project.


Aware of that Karl but thats not really any different then doing a "save as" and renaming the mix, it still has to reload the project, skin (as in prochannel and buses etc) and the audio data from scratch.  What I thought they had implemented was some sort of replication model where it tracked changes to the skin / interface and only loaded the bits that had changed with the audio data
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