• SONAR
  • Platinum Users, please tell me about the amp sims (p.2)
2015/01/17 19:49:28
Anderton
stevec
They're sounding (and looking) good so far on my end.  Nice variety and good choice of controls.   I did have one weird case where I inserted the Jazz amp after trying the other Clean variations and had some static-y noise that wouldn't go away until I stopped/started the audio engine.  But that didn't happen again.

 
That's one of the problems. The other is you insert the amp and it sounds like crap, with high frequencies that won't quit. It seems closing SONAR, re-opening, then re-inserting the effect can provide a workaround in some cases. I'll try your audio engine trick if it happens again.
 
 
I highly recommend NOT using the amps for serious projects yet because there may be some differences in the sound when the final ones arrive. For example one effect loads with different control settings than what I programmed.
 
Anyhow..   they all sound good here.  Hard to tell whether they'll wind up as replacements for GR5 or Revalver 4, but I can already tell I'll be using delivered FX Chains more than ever before.   So if this is an example of the "content" referred to as part of the new Membership program, then count me in! 



Part of the goal is to make these amps "drag and drop" so you get close to the sound you want within seconds, and then maybe you do a few tweaks. Remember, these are designed to complement what's out there, not replace the "photo-realistic" sims of individual amps...no need to re-invent the wheel. That said, I don't use other amp sims any more. 
 
And yes, this is absolutely representative of the type of content you'll be receiving. The Amps and Anderton Collection are the start, not the end, nor am I the only person working on these kinds of things. I came up with a new genre of effects for SONAR that I figured would be in X4, but the Cakewalk guys took one look and said "whoa...we could take this concept in an even better direction," which they're in the process of doing. It looks like they'll be done in March or maybe April.
2015/01/17 20:56:00
declan
Anderton
stevec
They're sounding (and looking) good so far on my end.  Nice variety and good choice of controls.   I did have one weird case where I inserted the Jazz amp after trying the other Clean variations and had some static-y noise that wouldn't go away until I stopped/started the audio engine.  But that didn't happen again.

 
That's one of the problems. The other is you insert the amp and it sounds like crap, with high frequencies that won't quit. It seems closing SONAR, re-opening, then re-inserting the effect can provide a workaround in some cases. I'll try your audio engine trick if it happens again.
 
 
I highly recommend NOT using the amps for serious projects yet because there may be some differences in the sound when the final ones arrive. For example one effect loads with different control settings than what I programmed.
 
Anyhow..   they all sound good here.  Hard to tell whether they'll wind up as replacements for GR5 or Revalver 4, but I can already tell I'll be using delivered FX Chains more than ever before.   So if this is an example of the "content" referred to as part of the new Membership program, then count me in! 



Part of the goal is to make these amps "drag and drop" so you get close to the sound you want within seconds, and then maybe you do a few tweaks. Remember, these are designed to complement what's out there, not replace the "photo-realistic" sims of individual amps...no need to re-invent the wheel. That said, I don't use other amp sims any more. 
 
And yes, this is absolutely representative of the type of content you'll be receiving. The Amps and Anderton Collection are the start, not the end, nor am I the only person working on these kinds of things. I came up with a new genre of effects for SONAR that I figured would be in X4, but the Cakewalk guys took one look and said "whoa...we could take this concept in an even better direction," which they're in the process of doing. It looks like they'll be done in March or maybe April.


Daaang... can't wait!
2015/01/17 21:11:58
Greeny
The ones I have right now sound pretty sweet, I'm especially digging the clean ones, real nice, can't wait for the final versions!
2015/01/17 23:15:11
stevec
Same here, Greeny.   The Clean amps are particularly nice at first blush.
 
2015/01/18 05:36:00
Hypocrita
Hello everyone, and good morning!

I was just curious if anyone happens to know if the proper version of these FX chains/amp simulations will be available when everything is finally released on the 21st? I'm really interested in trying these out when the new line is finally here for everyone, but don't want to get myself sold on a sound with the chance of that sound changing soon after.

Thanks for your time!
-Hypocrita
2015/01/18 13:20:15
stevec
Anderton
 
That's one of the problems. The other is you insert the amp and it sounds like crap, with high frequencies that won't quit. It seems closing SONAR, re-opening, then re-inserting the effect can provide a workaround in some cases. I'll try your audio engine trick if it happens again.
 
I highly recommend NOT using the amps for serious projects yet because there may be some differences in the sound when the final ones arrive. For example one effect loads with different control settings than what I programmed.
 

 
Thanks for confirming!  I figured that might be the case given the prototype status, but best to know for sure.  I suppose this is just part of being on the cutting edge.  
 
 
Anderton
 
Part of the goal is to make these amps "drag and drop" so you get close to the sound you want within seconds, and then maybe you do a few tweaks. Remember, these are designed to complement what's out there, not replace the "photo-realistic" sims of individual amps...no need to re-invent the wheel. That said, I don't use other amp sims any more. 
 
And yes, this is absolutely representative of the type of content you'll be receiving. The Amps and Anderton Collection are the start, not the end, nor am I the only person working on these kinds of things. I came up with a new genre of effects for SONAR that I figured would be in X4, but the Cakewalk guys took one look and said "whoa...we could take this concept in an even better direction," which they're in the process of doing. It looks like they'll be done in March or maybe April.




Excellent!  The SONAR "sound buffet" is getting a major (and very useful) expansion.   Love it.
 
2015/01/18 15:13:15
ampfixer
Unfortunate that Cake put beta software in a final release. Who goofed?
 
Also curious if the future March/April versions will be for every platform or just Platinum.
2015/01/18 15:16:55
scook
All we know about the future is here http://www.cakewalk.com/P..cts/SONAR/Up-Next#start
2015/01/18 15:33:23
Anderton
ampfixer
Unfortunate that Cake put beta software in a final release. Who goofed?

 
Originally, SONAR was supposed to go on sale by a specific date. However to shake out any potential show-stopper bugs, it was decided to release the program early to a small number of people to make sure everything worked smoothly. The final amp sims were supposed to go in before the on sale date; the older versions were still in the installer, and no one caught it due to the last minute nature of the change (my being occupied with CES and its aftermath didn't help in terms of my checking up on the status).
 
Also curious if the future March/April versions will be for every platform or just Platinum.



From the FAQ:
 
SONAR Artist, professional, and Platinum each have a different monthly cost. Does that mean they each get different product features and content with Membership?
 
Yes. During a 12-month Membership all versions receive multiple product and content updates, however SONAR Professional Members will have additional features and content, and SONAR Platinum Members will get the most new features and content. 
 
Bear in mind that for example Platinum has more stuff. Therefore by definition, something like extra presets for a processor that's only in Platinum while only go to members who have Platinum. Something that works across all versions go to everyone.
2015/01/18 16:11:58
vladasyn
I did not read all replies, but when you install Addictive Drums, there is free Amp Simulation plugin offer pops up.
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