The concept of panning, in the conventional sense, has no real meaning when it comes to reverb.
A reverb plugin emulates a natural acoustical phenomenon: audio bouncing off walls. In an acoustical setting, that means delayed versions of the sound arrive at your ear from many directions, including the opposite side from where the original sound emanated. To simulate this with artificial reverb, the processor applies random panning to each faked "reflection". You can usually control how much of this effect is applied, via the reverb's "width" setting.
Panning is therefore an intrinsic function of the reverb unit or plugin. You can mess with it after the fact, but you're really just defeating part of the overall effect. There are legitimate reasons for doing so, but not many.
For example, if your reverb plugin lacks a Width adjustment you might want to narrow or widen the reverb tail using M/S processing (that's where Channel Tools comes in). I sometimes use an autopanner or chorus on reverb as a special effect. I've also used a pair of mono reverbs, hard-panned, again for special effect.
But for the most part, reverb usually works best when you just let it do its own thing with the panorama.