1) Core 0 is the work horse for Windows. This is a simple fact you can never win.
2) SONAR is a host program, so CPU/RAM usage reflects your system, not SONAR.
3) Some plugins are scripted to do their grunt work on Core 0 as well... Another battle you cannot win, but can be mitigated by judicious work flow.
4) Cakewalk partnered with Intel to pioneer many CPU optimizations, and X3 is very evenly loaded for threads it controls (SONAR cannot override a plugin, only host it).
5) Many plugins are designed for use during mixing, so running low latency, i.e. "tracking" mode, with them can spike CPU loading immediately.
I am typing this on my cell since the forum is not working properly on any browser. You are using a nicety that SONAR provides users and assuming SONAR is the only contributor. It most certainly is not, and even the fastest machines can be brought to their knees with improper plugin usage and work flows.
Work flow and plugin usage is a better focus for "resolution." Even with high CPU usage, that meter is immaterial as long as you are not experiencing crackles or dropouts during play.
Edit: Could log in on the computer after posting... if hitting "E" to bypass plugins shows a drastic change, optimizing latency for "mixing mode" would be advisable (bump up the ASIO buffer to 128, 256, 512, or higher in Preferences->Audio->Driver Settings->ASIO Panel...). If more tracking work is required while mixing, bypassing plugins with "E" is the quickest way to mitigate dropping the ASIO buffer to a better tracking setting (without the CPU hit).