• SONAR
  • Multi-track Drum Editing Blog Series [PART 4 IS NOW LIVE!]
2014/11/07 14:09:32
dubdisciple
Looks great. Will attempt to follow along later. Thanks!
2014/11/07 15:04:18
Grem
D/L files now. Thanks Dan!!
 
Wow! I learned something already and haven't even done the first minute yet!! Tab to Transient is sweet! "Shift + Tab" works also!! I will use this for sure.
 
 
Alright, went through the rest of this. KNew pretty much everything else.
 
Now waiting on Part Two!
 
2014/11/08 13:00:49
Wookiee
Downloaded, Project created waiting.
 
Thanks
2014/11/10 17:09:24
The Maillard Reaction
Fingers crossed; I hope part 2 discusses how to use audio snap to achieve phase aligned processing across grouped drum tracks, especially live play tracks that span an entire song.
 
I'd like to see how a best practice with SONAR compares to other choices.
2014/11/21 15:56:26
Kylotan
Quantize moves things to the beat and by moving all the audio together, you don't really need to worry about phase issues. At least not ones introduced by Audiosnap. ;)
 
I've been following this series and although I think it is a perfectly workable method, it still seems more complex than the method I used in Reaper for our last album. I did everything in Sonar except the drum editing, for this reason.
 
Reaper makes it easy to split a clip and create a crossfade at that point at the same time. This then makes it trivial to adjust the hit. You can drag it forward in time, the clips become separate, a fade out then a fade in. Or you can drag the hit backwards in time and again the crossfade covers the overlap. Sometimes you'll drag the audio within the clip (rather than dragging the whole clip) to avoid making the crossfade duration too large. But the essence of it is, for each hit there is one click to split, one drag to align, done.
 
In Sonar, I don't know of a way to split a clip and create an automatic crossfade. That changes the workflow significantly and is part of why, at the end of part 3 of this series, you still have hits cut off at the ends (http://blog.cakewalk.com/wp-content/uploads/2014/11/m22-23-aligned.jpg) which will have to be fixed one way or another in part 4. It's not a big deal when you are just working with kick/snare/hats but when you have a crash that you want to sustain through 5 or 6 beats, you're just going to have to go back through the overhead tracks and edit them all back to full length, cross-fading with each of the previously-split clips.
2014/11/21 17:46:05
...wicked
Do you ever explain how to adjust that early hi-hat hit on beat 3? Looks like you skipped it.
2014/11/22 15:22:34
Dan Gonzalez [Cakewalk]
...wicked
Do you ever explain how to adjust that early hi-hat hit on beat 3? Looks like you skipped it.




Yes! I did skip it for part 2 but part 4 is where we'll get into putting the pieces back together :)
-DG
2014/12/08 20:07:40
Red4Con1
Have read all 4 article great work Dan.!
Here's a question I have two tracks different tempo can I use the technic in the 4 articles to sycn then together?
2014/12/09 00:11:25
Dan Gonzalez [Cakewalk]
Red4Con1
Have read all 4 article great work Dan.!
Here's a question I have two tracks different tempo can I use the technic in the 4 articles to sycn then together?


It depends on a few things, but if the tempos are pretty close then you should be able to chop your drum beats up, quantize the strong beats, and then render it as a single audio clip again using the techniques I outlined in this series.
-DG
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