• SONAR
  • can we do something like this with X2 ? would be awesome!
2014/11/27 16:11:01
PsychatoR
can we do something like this with X2 ? would be awesome!
https://www.youtube.com/watch?v=MzXRgcnzivM
2014/11/27 16:22:06
paulo
Not sure I follow ? What is it on there that you can't do ?
2014/11/27 16:35:55
PsychatoR
work on the waveform of the clip, cut and raise volume directly in, changing directly the waveform.
 
2014/11/27 16:49:37
paulo
Oh, ok..... so it's just like clip gain envelopes then, but instead of showing the env position, the waveform itself changes. Don't see it as a big deal personally, but I guess seeing as how applying a clip fade is currently reflected in the waveform in exactly that way, that it should be possible to implement it for clip gain envs if there was a demand for it.....not that I know the first thing about programming !
2014/11/27 17:30:17
BENT
You can do this in Sonar... Process/Apply Effects/Gain easier if you set this to a binding, (like “Y”)

FWIW I think your trying to use your eyes more then your ears. My experience has been that this is a big mistake
2014/11/27 17:42:50
John
I wonder how they did it with tape? 
2014/11/27 17:51:11
BENT
Note that this process is destructible, you can't “undo” once project is saved.
 
More Info... http://www.cakewalk.com/D...p=EditingAudio.18.html
 
2014/11/27 18:17:50
PsychatoR
Bent, really good idea, but when i select a part and change gain there, a big scratch happen in the sound at the start and the end of what i selected.
maybe if i bounce it with radius but i'm not an adepte of it. lose audio quality each time i bounce.
2014/11/27 18:31:12
John
Cut at zero crossings. You can set this under the snap settings.
2014/11/27 18:59:19
Anderton
PsychatoR
Bent, really good idea, but when i select a part and change gain there, a big scratch happen in the sound at the start and the end of what i selected.
maybe if i bounce it with radius but i'm not an adepte of it. lose audio quality each time i bounce.



Radius isn't the answer, choosing the right point to cut is. 
 
I do this all the time with vocals when I want to hit a compressor with a consistent signal in order to use minimal compression. If I'm concerned about the destructive aspect of editing, I work on a copy.
 
You can also use clip Gain Automation and render. Or if you want to take this to the limit, open in an editor like Sound Forge or Wavelab.
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