• SONAR
  • How to use Remove Silence
2018/03/16 02:34:31
revnice1
I don't know how you can Remove Silence because it's, well... silent. But let's not get bogged down in somantics.
 
Here's the issue: I have audible hiss between kick drum hits and I'd like to take it out. I'd like to insert silence where there is hiss. I selected and applied Remove Silence with the default parameters thinking that was the tool to use. It appeared to make no difference. 
 
Is that how to remove unwanted crap between wanted crap - and what would be good parameters?
 
Thanks - rev
2018/03/16 04:13:28
gswitz
remove silence has been broken for years. I think you have to go back to 6.0.
 
Some do it manually (like for toms).
 
Some use gates or expanders.
 
http://forum.cakewalk.com/Remove-Silence-quotLook-Aheadquot-has-never-worked-Never-ending-story-m3648910.aspx
 
2018/03/16 04:50:11
revnice1
So that's why it didn't work - thanks!
2018/03/16 04:58:06
gswitz
Craig Anderton:
 
Fixing the “Remove Silence” Function The Remove Silence DSP feature should be useful for eliminating spurious mic preamp hiss between phrases, slicing narration into individual Clips to change phrasing or timing, creating “faux” REX files, and more. What makes Remove Silence different from a standard noise gate is that if you check “Split Clips,” SONAR will delete the silent section, leaving you only with Clips that contain audio. However the ability to edit the Attack and Decay parameters with Remove Silence is currently broken, which reduces the function’s effectiveness. So until it’s fixed, here’s a workaround. First we’ll add attack and decay with the Sonitus Gate, and then use the Remove Function DSP to actually remove the silence.
 
1. Insert the Sonitus Gate in the track’s FX Rack, and adjust its parameters (including Attack, Hold, and Release) as desired. I also recommend a few milliseconds of Lookahead. If possible, set the Depth all the way down so that when the gate is closed, it’s slammed shut and there’s no level at all.
 
2. Now select the Clips you want processed by the Gate, and choose Process > Apply Effect > Audio Effects. You might as well check “Delete the effects from the track FX Rack” because the Gate will have served its purpose of adding an attack and/or release time.
 
3. Select the Clips you want processed by Remove Silence, and choose Process > Apply Effect > Remove Silence. You’ll also want to check Split Clips. Set the Open Level and Close Level to as Page | 123 low a value as possible that’s just above the residual level leftover by using the Gate. After you click OK, you’ll see the silent sections removed, as in the screen shot. However, note that removing silence is not a panacea in all situations; for some sounds, like trimming toms or vocals, the only way to get really good results is to do manual trimming. Yes, it does take time, but the finesse with which you can trim will produce the most natural results.
2018/03/16 07:48:16
Kev999
gswitz
...Some use gates or expanders...

 
I recommend this one:
http://www.cakewalk.com/P...K-S-Type-Expander-Gate

You can't buy it right now but hopefully the store will be open for business soon.
2018/03/16 11:07:57
Bristol_Jonesey
It's tedious, but you could always use volume automation between hits.
 
At least if you do this you can apply a more or less natural decay curve to the fade out
 
 
 
2018/03/16 11:53:24
bdickens
Make noise!

😂
2018/03/16 12:42:27
chuckebaby
It is tedious work and I can tell you yesterday I spent a good 3 hours removing headphone bleed from 4 vocal tracks. I chalk it up as part of the job because at the same time I am removing silence, I am also hand limiting sibilance.
Some choose to use a de-esser but after you've done it 1000 times, you know exactly what to look for (S's and Z's are very small tight wave forms / while P's and K's are small, short bursts). Toms are no different really.
 
If the song is set to a metronome most drums can be automated and copy/pasted through out a projects length.
Toms are even easier because how often are toms played through out the whole song. Just take caution with decay from room sound.
2018/03/16 17:02:07
tubeydude
Gate/Expander is the quickest.
2018/03/17 00:10:04
Kamikaze
bdickens
Make noise!

😂

When I make music, I start with silence and take away the parts I don't like

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