• SONAR
  • Neverending Crashes-about to give up for good. (p.5)
2014/11/05 01:15:35
Anderton
This thread made me realize something...the biggest drag with recording using tape machines was maintaining the tape machines. And the biggest drag with recording using computers is maintaining the computers.
2014/11/05 01:34:39
Splat
Test tones, azimuth, cotton buds and alcohol. And striping time code... Yey.... But please don't make me do it again...
2014/11/05 01:45:58
Grem
Anderton
This thread made me realize something...the biggest drag with recording using tape machines was maintaining the tape machines. And the biggest drag with recording using computers is maintaining the computers.


When I started doing this in 1996, the last thing I thought I would learn was how to keep a computer running!
I mean, don't you just turn them on?
2014/11/06 10:52:47
LLyons
This probably isn't the same thing, but I have a thread open about an older project that autosaves every few seconds up to one minute - even though my auto save was set to every 10 minutes and 30 changes.   Basically, autosave in this one instance, actually happens so much that it locks the project - screen goes white, have to kill the project.  Again - this probably isn't the same thing, but it might be worth looking at.  
 
Best Regards,
 

2014/11/06 11:36:18
brconflict
CakeAlexS
Test tones, azimuth, cotton buds and alcohol. And striping time code... Yey.... But please don't make me do it again...

One other advantage to tape: If you like your mix, you can very quickly apply any changes to ALL the songs on tape by simply playing them all through the mixer at once. DAW's don't have a way to synchronize mix changes to the whole album. If you make a change to the kick drum on one song, you have to Load, Change, Save, Load, Change, Save, and so on for each file/project to update a single change.
Admittedly, I'm trolling a bit, because I see a way this could be done (using PSG's), and I'm still hopeful (I can't even begin to explain how time-saving it could be to those who work on entire albums all at once). But the point I should be making is, there are still some advantages to tape that DAW's haven't solved yet.
2014/11/06 12:56:38
Anderton
brconflict
CakeAlexS
Test tones, azimuth, cotton buds and alcohol. And striping time code... Yey.... But please don't make me do it again...

One other advantage to tape: If you like your mix, you can very quickly apply any changes to ALL the songs on tape by simply playing them all through the mixer at once.



I think that would be true only if all instruments are assigned to the same tracks in all songs, otherwise you have to repatch. You could do the same thing in a DAW if all instruments are assigned to the same tracks in all songs by loading all songs sequentially into a single project.
2014/11/06 13:34:01
John
Grem
Anderton
This thread made me realize something...the biggest drag with recording using tape machines was maintaining the tape machines. And the biggest drag with recording using computers is maintaining the computers.


When I started doing this in 1996, the last thing I thought I would learn was how to keep a computer running!
I mean, don't you just turn them on?

No, you boot them. Some take this literally and give them a swift kick in the rear. Not recommended, though.
2014/11/06 14:00:41
brconflict
Anderton
brconflict
CakeAlexS
Test tones, azimuth, cotton buds and alcohol. And striping time code... Yey.... But please don't make me do it again...

One other advantage to tape: If you like your mix, you can very quickly apply any changes to ALL the songs on tape by simply playing them all through the mixer at once.



I think that would be true only if all instruments are assigned to the same tracks in all songs, otherwise you have to repatch. You could do the same thing in a DAW if all instruments are assigned to the same tracks in all songs by loading all songs sequentially into a single project.


In many situations this might just be the case. I checked my PM's and you should have seen a screencast I made regarding PSG's. It's a bit long-winded, but if I had a really good way to detail how this could work, I think it would be quite useful, and in fact, complimentary to something.
 
To address the problem of mis-matched tracks between these Projects. That could be solved by either inserting blank tracks manually (the trashy way), the PSG could automatically insert a PSG dummy tracks for proper track-numbering, or simply this collection may not work well with PSG's. Some don't. I find that, in a single album, especially in Rock or Punk, the drums, for example don't ever change, or, if I add something to one project, not appearing in other projects, I can either remove that different project from the PSG, or simply move those extra tracks to the highest track #'s possible.
 
However, many times, we might edit a buss fader or EQ setting, which may totally be duplicated across all Projects, for example.
 
btw, the screencast isn't clear on a couple of aspects: You can sync as little or as much as you want between projects, and any one of the open projects can be Master of the current changes, so long as that's the one you click the PSG button in. There are many different situations people find themselves in, but if your workflow would adapt to this thinking, the PSG might be a real time-saver.
2014/11/17 19:34:13
dbmm
I've updated all drivers, plugins, etc., rescanned plugins including existing. Had one major crash, reinstalled latest Sonar patch again. Regained stability. This time however made sure no 32 bit plugins are used. After reading the comment about bitbridge, I figured this is the next logical move. Double checked task manager to make sure no 32bit plugins were running, so far, no crash. Hopefully, this will be the answer. It does suck though, because I have a few crucial plugins that don't work in 64bit and having to do without them is really a compromise I wish I didn't have to make. But at least for now, no crashes...
2014/11/17 19:51:50
chuckebaby
just remember when saving to let things chill for a second.
while we do live in the 20th century it seems like saving while the transport is rolling should be a reasonable thing.
but I wouldn't suggest it. like I said, wait for a second before saving, it could be while your saving something is trying to update, a preset, a plug in, a driver and thus when you try and save it gives you the whitey.
 
good luck.
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