Sidroe asked me to revisit this thread.
microapp
What you are saying is that there is not enough profit in fixing SV. Cake looks at how many new users it would bring vs. cost to implement. Cake has done the math and it is not do-able. Fine. Just admit it already so people that need SV can look elsewhere.
That is my assessment. It may or may not be Cakewalk's.
I have recently been looking at other DAWs and have found that one in particular meets my needs much more closely than Sonar and costs about $50 more retail.
You don't owe anything to Cakewalk. It would be
crazy not to use the product that best suits your needs. That's why there are many companies making many products, they've all found a niche and all have unique features that matter more to some people than others.
The reason why I use SONAR out of all the DAWs I own is exactly because it suits
my needs the best. That in
no way diminishes what other DAWs can do. For example, the only way to get Ableton Live's audio engine to quit is to drop your laptop on a concrete floor from a height of six feet or more. Reason is a virtual instrument paradise. Studio One Pro's mastering page blows away CD Architect. Pro Tools...well...hmmm...oh right, you can exchange projects with other people who use Pro Tools. And of course, Cubase has my Quadrafuzz 2.0 included. I'm sure if it wasn't for that,
no one would buy Cubase

.
I
need VocalSync and relative video file paths, I do video work. I also need to be able to create and edit Acidized loops because I make loop libraries, DSD import and export because that's my preferred archiving format for masters (you can decimate it down to almost anything), upsampling to deal with some plug-ins that I use a lot in projects, Mix Recall for remixes, Drum Replacer for remixes and restoration, and DirectX/VST2/VST3 compatibility. I don't know of any other DAW that offers all of these. That list doesn't include things I don't
need but like, such as the Matrix View, FX Chains, the ProChannel QuadCurve (because I find all four curves useful, and it's convenient to have them in one place), etc. etc.
Another reason why SONAR suits my needs is because at one point I was curious why I got projects done faster in SONAR. I did an analysis of clickstreams compared to some other programs to accomplish various tasks. SONAR could do the things I needed to do with fewer clicks. Time is money, so I use SONAR

...except for live performance, where I use Ableton Live. (Full disclosure: Not completely. For my hex output Gibson, I use SONAR as the host for the plug-ins used on each string.)
DAWs exist for people to create music. People should pick the DAW that allows them to make music in the most inspiring and efficient way; it's not like they don't have choices. When I switched to SONAR back in 2000, I didn't go to the forum of the program I used previously (which had a great MIDI implementation) to say "Hey, your support for loops sucks, I do a lot of EDM work. You say you support loops, and you do, but it's sub-standard and won't let me create
or even edit Acidized files. If you're not going to do an update that lets me at least edit Acidized files, I'm going to switch." Instead, I simply switched to SONAR, which let me create and edit Acidized files - but didn't have the severe MIDI and hard disk recording limitations of Sony Acid. The tool I needed existed. Problem solved.