I haven't read your article Jeff, but to me there is no need to worry about the real world and real world meters if you are staying in the box...I have a simple formula for using and setting the meters in Sonar, and it seems to work. This is all tracks start roughly at -18rms then as the mix takes shape, the tracks which need to be at the front of the mix are lifted closer to 0db rms. Final master Lufs the new standard is always within range, as is the K14meters...this is 0 to +4.
From my research, and apparently I am a qualified researcher (hmm Wednesday next week lol), the issue seems to be we have been misunderstanding the medium of both analogue and digital. Neither of which are perfect in regards to being a storage and transmission medium, both have desirable aesthetics. This is one the of dichotomies of the avant-gardes'...they introduce new materials and mediums into the art cannon, but reject the formalist art tradition, which means we don't have a great understanding of the digitized medium. :)
The real problem is, and the only reason why you would need to do all the real world calibrations, is if you are going in and out of the box all the time. Something that I now believe is a big no no! Proper gain staging in the box is still paramount, but the digitized medium requires a different mind set to the one originally taught in the early noughties. This is particularly true if you are using the analogue emulation aesthetic. Not so much, if you're using the digitzed medium as a storage only medium ;). What I think analogue audio engineers need to understand is, if they're going to be making an analogue product...then the signal chain has to be quality from tracking to storage to distribution. Whereas if you're making a digital product, then the signal chain has to be lacking character as much as possible. This allows the digital engineer to put the flavour back in as he or she sees fit. What we need to start to do is, separate the sonik creations into digital and analogue...much like a painting...I'm painting an analogue sonik work or I'm painting a digital sonik work. I've actually written a paper for an academic journal (waiting for the outcome) on the topic of the ethereal material of sound, so it might sound funny to use the term 'paint', but sound is a material albeit an etheareal one, and one that can be painted or sculptured. This will be even more apparent when and if augmented reality become the defacto input device for our computers...think about it virtual gloves will allow us to shape sound in our hands and there is even tech coming which will allow us to feel this sound as we shape it in our hands.
Ben