• SONAR
  • Adding Items to Tools Menu
2014/09/25 17:14:20
vanceen
I know this is a perennial, and I've read the older threads on the subject, and the Knowledge Base article, but... still no joy.
 
I want to put Sound Forge and RX4 into the Tools Menu, both for convenience. 
 
Here's what I've put into the registry under HKEYLOCALMACHINE/SOFTWARE/Cakewalk Music Software/Tools Menu/Sound Forge:
 
CurrentDirectory  E:\Sound Forge 11\Sound Forge Pro 11.0
ExePath               E:\Sound Forge 11\Sound Forge Pro 11.0\Forge110.exe
MenuText             &Sound Forge   
StatusBarText       Run Sound Forge
Type                    WaveEditor
 
Paths and directories are confirmed.
 
Right now, this gives me the "SONAR X3: Cannot start process" error. 
 
Now it gets a little complicated. After I first tried this, I noticed that I actually had two Forge110.exe files. One was in the directory given above, the other was in the directory just above it (E:\Sound Forge 11). When I pointed the registry entries there, the Sound Forge entry in the Tools Menu actually started Sound Forge. (However, this turned out not to be a practical solution for reasons I won't go into unless someone thinks it really matters.)  But... even when Sound Forge starts, it opens with everything on the whole track, not just a selected area or a selected single clip. 
 
I've done the same set of entries for RX4, and it works, EXCEPT the whole track gets opened within RX4, not just the selection.
 
Unless I don't remember right, it used to be possible to open Sound Forge from the Tools Menu with just the selected portion of a clip. Is that right?
 
In short, my questions are:
 
1. Does anyone see anything wrong in my registry entries for Sound Forge?
2. Does anyone know if it's possible to open just a selection with a WaveEditor tool, and if so, how is it done?
 
Thanks!
2014/09/25 17:36:10
scook
This entry is not part of the knowledge base instructions
CurrentDirectory  E:\Sound Forge 11\Sound Forge Pro 11.0
None of the editors I have in Tools have CurrentDirectory entries.
 
The path chosen for SoundForge is not the default. I don't have 11 but Sony use to be very picky about where the software was installed. The default for Sound Forge 9 and 10 are "C:\Program Files (x86)\Sony\Sound Forge 9.0\Forge90.exe" and "C:\Program Files (x86)\Sony\Sound Forge Pro 10.0\Forge100.exe" respectively.
 
Editors in Tools work on complete clips because the whole clip must be swapped after editing.
2014/09/25 18:16:30
vanceen
Thanks scook.
 
I've used Sound Forge on my E: drive since version 3 or 4, with no problems at all. Not even in the old days when SF was integrated into SONAR / Cakewalk Pro Audio. But I can have a look.
 
I see your point about whole clips. However, I find that even if I make a separate clip by splitting it out, the whole track is still loaded.
2014/09/26 02:24:00
mettelus
A clip is a window into an underlying wav file, so the only way to create a new wav file is to split it and then bounce that section to a new clip. I am not sure if this is practical or if this will work (I have never tested this functionality to be honest, but I send tracks (single wav files) to Audition via the tools menu quite often).
 
Edit: I just checked splitting out a section of a clip and bouncing it prior to sending to Audition and it worked fine. I am still not "convinced" that this is practical, because it requires selecting all of the clips within a track and bouncing again to "reassemble" the piece parts.
2014/09/26 08:09:00
panup
Easy way to edit Tools menu is to use my Duckbar utility. No need to hassle with regedit. :)
2014/09/26 13:02:19
mettelus
I edited the above post to reflect testing of the bounce I had mentioned.
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