• SONAR
  • I'd Sorta Forgotten How Cool the Console Emulator Can Be (p.4)
2014/09/22 15:21:05
chilldanny
Anderton
Grem
You can have two instances of a module in PC?



Yes! Except for:
 
Only one QuadCurve EQ
Only one of the "default" dynamics options (PC-4K S-Type Buss or PC76)




Please change this limitation Cakewalk 
2014/09/22 16:29:03
Anderton
chilldanny
Anderton
Grem
You can have two instances of a module in PC?



Yes! Except for:
 
Only one QuadCurve EQ
Only one of the "default" dynamics options (PC-4K S-Type Buss or PC76)




Please change this limitation Cakewalk 




For now, if you need more, send to a bus. I do this frequently when mastering if I need 8 stages of parametric EQ.
2014/09/22 16:39:17
chilldanny
Anderton
chilldanny
Anderton
Grem
You can have two instances of a module in PC?



Yes! Except for:
 
Only one QuadCurve EQ
Only one of the "default" dynamics options (PC-4K S-Type Buss or PC76)




Please change this limitation Cakewalk 




For now, if you need more, send to a bus. I do this frequently when mastering if I need 8 stages of parametric EQ.




I've been making use of this work around for some time Craig, thank you 
I hope Cakewalk allow multiple instances of said modules in a single Pro Channel in a future version of Sonar.
2014/09/22 17:02:33
Anderton
I'll ask. I suspect the original design was in keeping with the idea of the ProChannel being a dedicated channel strip to supplement the FX bin. However, it clearly has gone beyond that in terms of how people use it. Hopefully it can be updated to take into account the way many people are using it now.
2014/09/22 17:07:52
chilldanny
Many thanks Craig, very much appreciated 
2014/09/22 18:53:30
BenMMusTech
Mixing is like painting, it always has been but it is more so now.  Digital allows so many colours and flavours, do you want console emulator a or b, softtube or clip, tape emulation or compressor emulator.  I think people have to understand this new paradigm, perhaps we need a audio painting course?
 
Ben 
2014/09/22 20:22:37
Anderton
chilldanny
Many thanks Craig, very much appreciated 



Noel said it would be quite tricky to change the ProChannel to allow for additional QuadCurves or using both the 76 and S-type at the same time...apparently it's not "low-hanging fruit." He didn't go into details, but I suspect my guess about the early days of ProChannel development aren't too far off the mark.
 
So it's bus routing for now. But one thing I've learned about Noel is you never know when he's going to figure out an answer to something which he didn't think could be done.
2014/09/22 21:25:55
tlw
Interesting thread. I've not experimented with the CE much, largely because much of what I've been tracking has come through a mixer in the first place so it seemed adding a further layer of console artifacts might be overkill. Though I suppose there's also the argument that when using tape everything went through a console at least twice, once for tracking and once for mixing.

I'm also old enough to remember DAWs being marketed as the technology that would liberate us from all that nasty distortion mixer channels and tape introduced which high-end hardware builders worked so hard to avoid. Maybe it's like when CBS bought Fender and their engineers started tweaking guitar amps to get rid of their distortion to "improve the sound quality" and ended up selling hyper-clean sounding products no-one wanted because the "bad" distortion and compression was what made the amps the great instruments they were.

Anyway, I've just ordered interfaces with enough inputs to let me dispose of the mixer, so I'll have to give the CE a try. Still not sure about the tape emulation though - for true realism surely it should need its heads virtually cleaning and demagnetising, offer a selection of tape stock which requires re-biasing to suit plus a "lazy apprentice engineer" button which emulates a variable and random lack of those things. Oh, and virtual print-through which gets worse the older the file is unless it's virtually re-spooled regularly of course.
2014/09/22 23:15:45
Anderton
The Tape Emulator is definitely not one of my most-used effects, because I was one of those people who could hardly wait to get rid of tape. However, I have to give credit to Overloud for at least making one that I do use from time to time. As with the CE, the key is not to hit it hard. The way we got "the tape sound" wasn't by smashing the crap out of it, but because it still had an effect when you weren't even lose to the red...IIRC I could hear audible distortion on sine waves with -20dB coming in.
 
As to the "console sound," I think it was a good move to have the CE model audio transformers. They're kind of a "magic signal processor" component that makes a real difference in the low end. As to the high end, one thing I've noticed about many inexpensive audio interfaces is the crosstalk kind of falls apart at higher frequencies. So the CE's modeling of a console's "deficiency" might be what helps make up for an audio interface's "deficiency."
 
Funny how we've come full circle, but then again, I'm into looping  
2014/09/23 04:36:53
chilldanny
Anderton
 
So it's bus routing for now. But one thing I've learned about Noel is you never know when he's going to figure out an answer to something which he didn't think could be done.




I believe you're correct when you said previously that the use of the Pro Channel has evolved from its intended use.
Here's to hoping that Noel suddenly has a "Eureka!" moment and discovers a solution.  Although I rather suspect he's probably quite busy with other things right now… 
 
Many thanks again Craig 
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