stxx
... when ever the track is rendered, including realtime or audio render, I think the offline bounce is used.
I'm with you on most of that, and had forgotten that Percussion algorithm could also be used 'online'. But 'offline' by definition means 'not real-time', so I don't think it's possible for SONAR to use an 'offline' algorithm while rendering in real time with Fast Bounce disabled. The calculations (and probably some look-ahead) used by those more sophisticated algorithms are incompatible with any kind of real-time processing.