+1,
here is the reference page.
However, the cwp files are not huge, so what I suspect is happening is that as you make changes to audio, you are getting an audio subfolder per project that grows quickly. Take a quick look at your project folder, each CWP is probably ~2MB or less; but the audio subfolder is probably significantly bigger. A couple quick things...
I personally do not use auto-save. I do this manually so that I can add a descriptive name to each major step performed. Without a descriptive name, having 10,000 backups does me no good, as I will never find anything anyway. If rendering anything, I have the habit of hitting Ctrl-S (quick save) prior, so that if something goes awry I can simply close (without saving) and re-open the project to where it was. From bad experiences with undo (CTRL-Z) in
other programs, I will never trust that feature in any program for life (I admittedly have rarely used CTRL-Z in SONAR).
For "cleaning" audio folders... I keep everything on backup drives, but when a project gets to a more finalized stage, I will again save it with a descriptive name but to a new folder, using "Per Project Audio Folders" and "Copying Audio with Project." What this does is that even if I have 300 audio files but only 20 audio tracks, only the 20 tracks needed to make the project work will copy to that new folder (not all 300). For something you have completed, this is a quicker way to clean audio, such as "Song X - Final.cwp"
It is also advisable to name audio tracks immediately on creation to get that descriptive name included in the wav file that is created. It can be very frustrating looking at an audio folder months later and see things like "Track 1 (Bounced 11).wav"
Quick Edit: It just occurred to me that Melodyne edits are saved with the cwp file, so that will make them grow. I typically try to make a habit of rendering these fairly quickly rather than saving active Region FX with a cwp.