Jeff Evans
From your lengthy explanation it still seesm to me that Sonar goes down a more complicated road to achieve a result that Studio One does in a few seconds and clicks but that is only my opinion.
Well, I wasn't actually dealing with opinions, but the physical number of clicks, drags, and mouse positionings required to do the same thing.
Why have other DAW's elected to allow the clip gain waveforms changes too. There must be something in it!
But you're really missing my point.
Even if Sonar had that function, I wouldn't use it except maybe for fixing the odd clip here and there - never for extensive leveling. Melodyne splits the clip automatically and non-destructively, has a visual representation of the waveform changing, and keeps the clip intact. I don't see any way that isn't the best possible way to do what you describe. If I was using SOP, I would use the Melodyne approach in there as well. By any standard, it's much faster than either SOP's or Sonar's "native" options and gives audible feedback, which no clip gain change in
any program does.
Perhaps using the DSP is a six of one / half a dozen of the other situation, but in Sonar it takes fewer motions to do the same thing, and the waveform gets redrawn because it has in fact made a physical change. So what you see onscreen in Sonar is always what the audio levels actually are, which I appreciate (in addition to being slightly faster).
As to clip gain automation, I really like that in Sonar it's possible to have slopes and create complex envelopes. This is something that has always bothered me in Vegas....you can't have an opacity slope within a clip envelope, you have to use automation.
So ultimately, anyone uses what they feel works best but I do think there are objective standards, such as the amount of time required to do something, that would tilt a user in using a particular technique.
Before Melodyne came along, I often used V-Vocal's amplitude rubber band. It was good for its time, but as soon as something better was available, i used that instead. If something comes along that's better than Melodyne, I'll use that. And if Sonar redrew waveforms when you changed clip automation, I wouldn't like that it was showing me the something other than the true waveform level, but I'd cope.