• SONAR
  • Create a Ritard and Fermata for a Section of an Audio Track
2014/09/08 23:42:47
cpkoch
What is the best way to create a ****/fermata. I am putting a vocal(MacArthur Park)together using Sonar X3 Producer and want to modify backing tracks. I am putting together tracks from  two sources and believe an easy way to mold them into a tack that sounds correct is to create a transition using a fermata to soften the two quite different audios.  
 
added edit ... Funny ... the PC police  are at it again.  They've "ex'd" out the word "Reeeeee tard" ****** (pronounced Rit-ard) for really strange reasons!
2014/09/09 03:18:33
Kev999
cpkoch
They've "ex'd" out the word "Reeeeee tard" ****** (pronounced Rit-ard) for really strange reasons!



No mystery there. The word is considered offensive due to its frequent use as a putdown to people with disability.

But I believe the word that you intended was r_____ation (although this wouldn't have escaped the forum's overzealous filter either).
2014/09/09 08:30:36
57Gregy
Isn't it ritard in musical parlance?
2014/09/09 09:34:47
vanblah
57Gregy
Isn't it ritard in musical parlance?




 
Yes.  It's spelled with an "i."  It's Italian--not just musical parlance.  It's actually "ritardando."
 
Oh, to address the original post.  You could try splitting the clip at the point you want to start the ritard and try stretching it.  I've never really been satisfied with doing it this way myself.  I've always end up just singing the parts again.
2014/09/09 09:54:02
Sanderxpander
It's not just pronounced with an i, it's also written with one. Ritardando? If it's midi, then the easiest way is to open the tempo view and draw however much you need. For audio, you could do the same but enable audio snap on the clips. Make sure to select the right algorithm for each clip. Then after you're satisfied with the tempo change, bounce to clips for improved sound. This will still sound worse than midi though, not much you can do about that.
2014/09/09 23:25:49
cpkoch
Ok Ok!  RITARD it is!!!
2014/09/10 18:34:03
mettelus
cpkoch
Ok Ok!  RITARD it is!!!


I had to laugh at this, thank you for that.
 
Another neat trick that I have never used on multiple audio tracks before (this actually will not work on multiple tracks, as it affects the tempo map, which is global)... (credit to Brundlefly, not me) is using Shift-M. If you select a track and go to a point in that track, you can hit Shift-M and specify the M:B:T time to "lock it" to. For a situation like yours, you can lock tracks on both ends where you want to adjust first (simply use Shift-M and leave it where it is), then "fiddle" with the middle to move that around. Shift-M will automatically time stretch/shrink audio in the space it has available.
 
Edit: This method adjusts the tempo map, which is global, so cannot be used to synch different tracks within the same project (more info in post #10 below).
2014/09/10 20:10:22
cpkoch
Thanks Mike
 
I'll give it a go!  By the way ... You doing any other Coursera (etc) courses?  I got a little lost in my quest to learn molecular biology (genomics/genetics) from  the Univ of Maryland ... but will try again!
 
I'm not sure I understand all I know about "Shift-M"   I guess I don't know what "fiddle with the middle" means!  How do I make space available to stretch the clip.  
2014/09/10 21:20:06
cpkoch
I figured it out pretty well.  Again Thanks Mike
2014/09/11 20:32:38
mettelus
Hi Conrad, I took the "Fundamentals of Music Theory" in there, but blew off the final (was not required for grade). The course had some good material, but was not presented in the best manner, so received some scathing criticisms. It was the first run of the course, so may get better on the next round.
 
With the Shift-M, what that does is align points in a project to M:B:T by adjusting the tempo map. I just played with that some more to verify the tempo map is global (not track by track), so my previous post was misleading. Where this is very helpful is with aligning an imported wav file so that the BPM matches the import - this allows for adding MIDI content that is aligned with the original track. How I have used this is assigning the first beat to 2:1:0, then going out a few bars and assigning that to 5:1:0 (or whatever). This is the quickest method to get an accurate BPM of an audio track for me (is a bit easier than using AudioSnap).
 
This will not work differently for tracks within the same project, as the tempo map affects all tracks.
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