I always turn reverbs on synths off, and use my Reverb busses. Some where I've been on the fence with this is the room mics in AD 2, which is essentially a recorded reverb. If you use the room mics and a reverb buss, it's pretty much using more than one reverb. It makes sense to me to keep these if you are using the whole kit, then the room mics make a kit sound together, but I mix and match my kits, and they are recorded in a number of studios. I'm pretty clueless of which is my favourite kit, as I scroll through the snares, to the one I like and scroll through the hats again. So the roommics will end up being room mics from different rooms.
I picked up SampleModellings Brass before Christmas, which are anechoic samples. Sample modelling implemented an early reflections reverb to help these sit in mixes easier after feedback. I've been turning these off too. Opting to choose a buss reverb (Fab's 'The Office'). Analogue (Virtual) are sonically anechoic too. So mixing these sounds makes sense to give them the same early reflections.
For me Reverb isn't about Emulating a real room, but creating an atmosphere and pulling sounds together. If I was mixing a Modern Jazz group, or string quartet, then maybe I would want to simulate a believable space. But I guess guys that do this don't use reverbs anyway, but room mics and a good room. Seems that when reverb Chambers were used, they were for effect, and not for creating realism. Same for plate and spring reverbs. I think as soon as you place a you bass in the middle of a mix, you are not looking to emulate reality, but just maximize your mix.
Having 3 reverbs to me, creates opportunities for removing 'mud' not creating it. You don't have to use all three on every sound. If you want a sound to have a reverb, but not have too much of tail, then apply some of the 'Ambience and 'room' and no plate. If something is part of the backgrounds space, then more 'Plate or hall' and some 'room' but no 'Ambience/Office'. So using less of eachs reverb, but the blend creates the space. and different applications to each of the three helps create separation. You can then add further EQ to these to remove unwanted energy and deal with clashes.