ampfixer
You make some good points James. When I began looking for alternatives to Sonar I discovered how easy the competition made it to configure a control surface. I'm using it far more now than I ever did with Sonar. I tried Mixcraft because, as you say, I never used a fraction of Sonars features and wanted something simpler. Unfortunately 50% of their bundled content is 32 bit and I won't move back in time.
I've now moved on to Reaper. Their library of instructional videos is great and really gets you up to speed quickly. Had Sonar produced a tutorial collection of that calibre I'm sure they would have attracted many more users. The more I use it, the more I like it. Had the collapse of Sonar not occurred I wouldn't know how good things could be.
Yeah I'm finding that with Bitwig as well. Reading through the manual and playing with the program there are so many "wow, that's very good design" moments. Like the fact that tracks are just tracks and you can put audio or MIDI on them, doesn't matter, and you can put both on the same track together. If you want to bounce a MIDI clip to audio, just right click on it and "bounce in place," the clip immediately turns into an audio clip. And it's so easy to do things like multiband processing - there's no need to split up the signal onto different aux tracks for processing, you can split the bands within one FX chain and process them as separate chains before mixing them all back together at the end. This is all the result of developers recognizing that music production techniques are changing, and making them easier for our benefit.
I think overall, music software design is moving away from the studio paradigm and becoming more aware of the fact that it's software which has the potential to be infinitely easier and more convenient than its hardware equivalent. Whereas when you look at the older DAW's like Sonar and Pro Tools, they're still very much designed for people who are used to studio workflows. Of course they're a lot easier and more convenient to use than real studios, but the potential is there for them to be so much easier.
I recall many times when, in response to a newbie expressing frustration that something basic in Sonar was so hard, people replied with "you have to realize that you have the equivalent of a professional studio on your computer - would you expect to be able to walk into a studio for the first time and record a guitar track without reading the manual?" I've made the same comment myself. Thing is though, newer software design is making that possible and there is no need for the kind of complexity you find in a pro studio.
Honestly if Sonar gets bought out then my biggest hope is that they take the program in that direction and strip out some of the stuff that barely 1% of users even use. That's gotta make the program easier to develop and maintain in the long term (fewer features to test and debug) and it would probably make it more stable and less buggy too.