kevinwal
Cool song with cool guitar sounds! I do that kind of parallel amping too, but I use GR5 and the hoary old Amp Sim that came with earlier versions of Sonar. Great fun!
Hi, Kev (sorry for the late reply... been preoccupied). Yeah this was my first real test splitting out sims this. I'd been mulling it it over for a while because although both the sims have internal splitters I never really liked the results. It's like they squich the amps into each other too much and there's far less control than properly splitting them out. Using busses was an option but I keep so many busses in my projects already it would have just turned into a mess. Cloning the tracks and clips was another option (and I've done that before) but multiplying half a dozen tracks or more with the clips starts making my projects start lagging (I have far more disk problems than with CPU or RAM overload) so the introduction of Aux tracks was a cool solution to all that. One clip (per performance) to keep disk load down, being able to keep all the required "busses" and the track(s) feeding them together in the track area (instead of with the busses) and much more control over the sounds and their positioning in the stereo field. Pretty slick.
On this I wanted a hard driven blues rock sound. I find TH2 is great for realism but GR5 seems to have more bite (but less realism). So I used TH2 to get the driven sound with the TaxiDrive pedal running through that one of the THD heads into a 4x12 (forget which one). Nice tubey raunch but it was a little squishy. Then I used GR5 to get a clean tone to provide some jangle/attack. That was the Fender Bassman model set to really bright with just a touch of grit/breakup coming it and set it closer to the "Air" setting on the matched cab. Normally I'd used the Control Room Pro module but that would have taken more fiddling around.
IIRC I kept the clean tone aux tracks closer to center (maybe about 30%) and let the grit tracks stick to the edges a bit more (maybe 60-50%). Used the Prochannel EQ's to do some mirror EQing from the left (the noodly part) from the right (chords) making sure the hi mid boosts were on the left (so they cut more) and cuts on the right. I also put more clean in on the left side.
I was also able to manipulate the dry signal more how I like without all the extra gack on the main track with the clip in it (EQ and leveling with a compressor before it hitting the sim) and then tweak the EQ and compression for each of the sim tracks to dial them right in.
Quite a bit of work and I could have done a lot more but it was a promising experiment. I think this process is really gonna help me micromange my tones into sounding EXACTLY as I hear them in my head. Pretty freaking sweet.
And yeah... I tried that old Cakewalk Amp Sim plug a while back. It's a pretty solid workhorse. Not many options but it does provide a pretty impressive sound for what it is (when tweaked correctly).
I have yet to check out Craig A's amp FX Chains but intend to at some point. I've shied away from them because I have the more powerful sims and like building tweaking my own sounds but with this setup maybe they'll be just the ticket to getting some of that extra bite in a parallel setup.
Another thing I wanted to try was adding a slight delay (pure delay.... like Haas type stuff) to the distorted track so the clean guit attacks first and the grit sound comes slightly after. Might make the track bite much harder without sacrificing distortion.
I wish Sonar had on track playback timing adjustment (so you can set a clip to play back early/later in milliseconds) but Channel Tools delay feature is good for this stuff. Just can't make things play EARLIER. That of course can be done with clip nudging so simple enough to experiment with that anyway.
tl;dr...
I'm a spazz. Ask Baps. lol