greg_moreira
conklin
Unless I'm missing something, that would only work if the bass note was the same as the kick frequency. Once the bass line starts moving the balance would be void - right?
Again unless I'm not getting it, not really sure why you'd want the bass at 0dB
Just my .02
as far as frequency goes..... this is more about volume. and if you think of the bass signal, typically its going to be pretty compressed and consistent. you arent going to have any particular notes that are way louder than others. at least you shouldn't. So more or less it'll be pretty consistent. Enough to get a ballpark. And if you do have certain notes that are waaay louder in volume than others.... you should compress until you dont ;)
I think he's talking about the science of two sine waves adding together to make a 3dB gain. If you have two waves, both at 50 Hz, let's say, then you'd have a gain of 3dB because at every single point along the wave they match and when added together 2 X the voltage is a 3dB gain.
But if you had one sine wave at 50 Hz and another at 100 Hz, let's say, then they aren't going to match up at every point along the wave when added together now, so it's going to be less than 3dB. For instance, when the 50 Hz wave is peaking at 1/4 cycle, the 100 Hz wave is at half-cycle hitting the zero line so there is no increase at that instance. As you track the two waves there will be instances they double, and instances they do not, and instances they subtract, and so on.
In other words, we're down in the weeds looking at the frequency cycles and how they add moment by moment. In this case, you've got kick drum frequencies that do not match bass guitar frequencies, so they are not going to double perfectly for a 3dB gain - there's going to be adds and cancels instance by instance.
All of this may be unnecessary obsession of details, that maybe don't really matter in any meaningful way. But I think that's where he was going with his question. And I'm kind of wondering the same thing, now.