Sheanes
Hi James,
Firstly I'm not sure what would sound better, the raw big portion of noise, or the compressed smaller portion.
Sure you hear less noise, but it might be the rest of the mix suffers from the compressed portion of noise / fighting to cut through it.....this is something I'm not sure of but just thought it could happen.
Then you would need to add an expander which could give you latency.
And then maybe that noise would actually be nice in the mix, the last thing that would be a problem in my personal mixing (if that ever took off) would probably be noise.
Probably DAWS would have such a function if anything like this noise reduction would be good, I'd say.
But it's always good to read and think about things, thanks for sharing too.
This doesn't get rid of the noise, it merely turns it down to a more manageable level. That said, it's subjective. If the noise works for your song, use it. I love noisy rock. The amp noise in "Hey Man Nice Shot" adds to the feel of the track.
But with a lot of amp sims, if you're using a cheaper interface and a guitar that's not shielded, the noise can be intensified. This is merely a tool to help you manage it. Regarding latency, I'm not concerned about latency during mixing. If I've got my DI already tracked, I can put the expander on and shape my tone for the mix I'm working on.
Regarding noise reduction tools, those don't sound good on DI's in my experience. I'm not talking about 60 cycle hum or anything like that, but rather just typical guitar hum. That comes from compressing the signal at the amp stage, which is what a distorted amp does. It's a distorted compressor. When you compress like that, it brings up the noise floor. If you don't want that, use an expander to push it down before the amp.