• Techniques
  • Cannot Diasble AudioSnap in Sonar Platinum (p.3)
2017/01/28 06:12:41
stevenst
Here is my test process:

1) Recorded click track from an external Met. fed into a Saffire 18i20 USB mixer analog input and recorded on a Sonar track. This will be the master Met/Sync signal.
2) Fed the DAW output of this signal via ASIO back to an 18i20 digital input, then mixed it to an 18i20 analog output
3) Cabled the 18i20 analog output back to an 18i20 analog input
4) Set the input of a different Sonar track to this 18i20 analog input
5) Armed the new track and started recording while playing back the Met/Sync signal. You can see that in the video. The ASIO latency is visible (approx. 100 mS) until I pressed Stop. Then, Sonar immediately shifts the new track into alignment with the Met/Sync track.

For overdub recording and editing, an engineer will need to hear the recorded/synced tracks while punching new tracks. That will be done at the system latency delay - and that latency cannot change until the track recording process is complete.

Obviously, if the DAW is syncing the track in progress with the master track - that will kill the punch-in process.

So...it would be great for Cakewalk to just tell me how to prevent the track in progress from syncing to the master track until the track recording and re-recording has been completed.

I may have to team up with Guitar Center or Sweetwater to put pressure on Cakewalk to answer my question - which I am willing to do - because Sonar cannot be used under the condition I am describing.
2017/01/28 06:33:23
Sheanes
Hi Steven, don't worry think it will be fine.
 
what you're doing is sending out a track and importing it back again and then indeed Sonar will sync it.
that funciton was implemented iic to let people use external inserts easily, probably most DAWS have this sync function.
fe, if you have an outboard analog compressor and want to use that on a specific drumtrack, this way Sonar syncs it so that everything allign up correctly and does not move the drums in the music.
 
If you add a new track, record a keyboard or guitar.....that will not sync to your metronome track automatically.
So basically you're thinking you have a problem, but it's all ok !
 
Hope this makes sense....
2017/01/28 06:56:04
Sheanes
but actually I'm not 100% sure this 'use reported Asio latency' disabling will apply to your current metronome track, there's a small chance I'd say, that if you disable this it will only apply to new events / projects and your current metronome track will keep using this 'use reported latency'.
you'll find out :) 
 
 
2017/01/28 13:53:41
Rob[at]Sound-Rehab
stevenst
https://youtu.be/JIP39Km9qdk



that's the way automatic latency compensation works and should work. nothing wrong here
2017/01/28 15:41:04
stevenst
Every track I record, including vocals, guitar, piano, drums, etc. will have the same 20 seconds of click track at the beginning for later synchronization - so believe me this is NOT OK!
There is no way that DAWs force input sync; this is rediculois.

Forum members: please try the test described above and give me your feedback.
2017/01/30 18:39:22
brundlefly
If use ASIO Reported Latency is unchecked, and Manual Offset is 0, SONAR will not correct for input latency.
 
I can only assume that was not the case when the video was taken because I've tested this functionality exhaustively over the years, and it has always worked as expected. Usually a small Manual Offset is needed to correct for unreported (a.k.a. 'hidden') hardware/firmware/bus latency, but that's another subject.
 
That said, I still don't understand what your workflow is that you don't want latency auto-corrected.
2017/01/30 20:18:35
stevenst
I tried unchecking Use ASIO Reported Latency - and Sonar still synced the input signals. This occurred with all signals...vocals, guitar, etc.; they were ALL synced. I am finally working with Sonar TS to address this issue - which could require a software change.

I also made a number of punch-in tests yesterday - and must admit that I am impressed with the results. When track recording is stopped, Sonar moves the recorded signal left into alignment. At this point, that undesirable fact is known. What I learned is that Sonar does the same to the punch-in segment - and the results are quite accurate. That feature may not be documented. This system may be a good enough design to make working with a forced-alignment system viable.

I do have a punch-in question for the forum: has anyone experienced clicks at the punch-in and out points? That occurred during my test - and they are quite noticeable.
2017/01/30 20:29:46
stevenst
Question: Where in Sonar is the Manual Offset option you mentioned located?
© 2024 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account