JohanSebatianGremlin
These days I usually only convert softsynth to audio when I need to do some kind of manipulation on the track that can only be done in audio such as reverse masking or slicing.
Side question. When I do convert synth to audio, I usually just freeze the track and copy the resulting wav to a fresh audio track. That method always seemed to work perfectly for me. But from what I'm reading here, some folks actually bounce down to audio by recording during playback in real time. Is there an advantage to doing it that way?
Seems to me that by recording in real time you're putting your audio through a d/a conversion and then an a/d conversion. Which could open you up to timing issues as well as sonic issues depending on the quality of the converters you're using. I could see doing that if you were using some kind of high end outboard processing on the track. But otherwise I'm not seeing any advantage to flying the audio out of the box and then right back into the box. What am I missing?
There is definitely no DA / AD conversion involved for VSTi. It's as simple has arming synth output tracks for record and hitting the record button. Everything else is handled by Sonar i.e. the signal never goes outside Sonar.
It is a major time saver compared to the sequentially executed freezing synths, which e.g. for multi-out drum VSTi can take much longer than just one song playback ... plus you can print your external synths at the same time ... while listening closely on headphone check for glitches, crackles, ...
Another possible advantage: unfreeze removes your WAV file (unless you manually copied it somewhere else) i.e. if after changing your synth settings, you don't have the previous one to compare to / comp from ... while with synth recording you keep the previous "takes" already properly grouped (if you have that setting enabled) ...