• Techniques
  • How Do I Achieve "Cell Phone Quality" Recordings? HAHA
2016/09/02 15:55:32
AdamGrossmanLG
see how this video sounds?   its kinda fuzzy bc it was recorded by a cell... how do I get this sound?

https://www.youtube.com/watch?v=9kWJ2fBy6NQ&index=116&list=PLYyDuuW9OJApOvKGUWGTjnLFOTbrpzdaF
 
I tried tape emulation, but its not the same.
2016/09/02 16:53:05
soens
Try using a cell?! It's also fun to record speakered audio with a voice recorder. Something nostalgic about the sound.
2016/09/02 17:09:54
AdamGrossmanLG
soens
Try using a cell?! It's also fun to record speakered audio with a voice recorder. Something nostalgic about the sound.



YES, i can use a cell LOL....  good point.  was wondering if there was some plugin that can emulate it though.
2016/09/02 17:38:54
Jeff Evans
There is no indication he used a cell phone at all. It says it is direct DI recording plus a voice over microphone. So I guess it is something else. A combination of both things.
 
But you can use your phone. While tracking drums for example I have put my phone in the overhead position and simply used the voice recorder. It generates a standard type of file that can be dragged into your software. Being digital and all it should line up pretty well. It will have a crushed type of sound to it which when added in behind the close mics can introduce a nice ambience to the sound though.
 
Don't think you will get a plugin to do that exact same thing.
 
I had a similar drum machine to that. It was a Rhythm Ace and had a very similar sound and beats to it too.
2016/09/02 19:06:48
vdd
Hi,
you can tweak the signal with the EQ (no lows, some mids and a lot of highs). If this does not sound right, take the cheapest mic you have and record the signal via your monitors (the bad one, if available).
Because most times the amp of phony-sounding devices is also not the best, a little bit of saturation can help a lot...
2016/09/03 13:17:46
glennstanton
izotope trash 2 will do it fairly easily
2016/09/03 14:03:04
bitflipper
Band-limiting EQ + distortion. A short delay can duplicate the awful room sound of most cell phone audio. Cell phone audio is also highly compressed.
2016/09/04 09:15:46
fret_man
Limit to frequency response to 300-3kHz. That's old skool telephony. A bit crusher may help as well as the dithering they used was pretty poor.
2016/09/05 03:59:36
mettelus
fret_man
Limit to frequency response to 300-3kHz. That's old skool telephony. A bit crusher may help as well as the dithering they used was pretty poor.




+1, the Fletcher-Munson curve was actually "created" because of research to determine the cheapest way to make a telephone feasible, i.e., which frequencies constitute "intelligible speech" so that the minimum amount of power/bandwidth could be used. Cell phones do not stray too far from this original premise, and this video actually tells the story behind it in a little more detail. (1KHZ-5KHz is the range quoted near the end of the video.)
 
https://youtu.be/dGQh5bwm_8s
 
2016/09/05 07:27:15
Jeff Evans
Not that I do this all that often but there is much more to it than limiting the bandwidth from 300Hz to 3Khz. What some of you may not be not factoring in is the sound that the phone is picking up being above the drums and possibly even away from the drums (or other instrument)  ie the room sound.  Also the way the crude compressor is going to crush the sound and then breath back in etc. (the room sound is also going to breath in and out too) The distortion the compressor is introducing etc.. Then the bit rate for conversion etc You would need a multitude of plug-ins to even come close. Reverb being one of them. Save yourself the trouble and just put your phone in the position and away you go. You will get it all at once!
 
 
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