• Hardware
  • New MOTU Ultralite AVB Driver Released. (p.4)
2017/07/19 20:26:53
dwardzala
I am thinking if you have your buffers set too low, its not the driver or Sonar that is the issue.  Your computer can't process the information fast enough (disk read/write, CPU cycles, etc.)  I can only get my buffers down to 128 but the round trip latency is still acceptable at less than 10 (might be 7 or something like that, I don't really remember).\ but that is because I am running an i5 with a regular 7200 rpm drive.
 
I guess the bottom line is, what latency do you need to successfully record?  For me, as long as I am less than 10ms, I am fine (its probably higher than that, but 10 is a good round number.)  To put it in perspective, that is the equivalent of a live situation where the bassist is standing 10 feet away from the kick drum.
2017/07/19 20:51:30
jbraner
Yeah but when you set the buffers too low, you're supposed to get dropouts and crackles etc, not maxed out meters or no sound etc.

I play guitar through amp sims, and when the latency is too high, I can feel the lag between the pick hitting the string (and the sound it makes) and the "amp" sound.

For me 8 ms RTL is good, but 5 or 6 is better. ;-)

The weird thing is, I could run at 64 sample buffers if I opened the song at 128 and then changed to 64
Now without the 64 bit engine it works fine? These newest drivers are very good.
2017/07/19 21:07:40
Rob[at]Sound-Rehab
jbraner
Yeah but when you set the buffers too low, you're supposed to get dropouts and crackles etc, not maxed out meters or no sound etc.

I play guitar through amp sims, and when the latency is too high, I can feel the lag between the pick hitting the string (and the sound it makes) and the "amp" sound.

For me 8 ms RTL is good, but 5 or 6 is better.


John is 100% right on this one.

Apparently I was wrong on my earlier post when speculating that nothing is happening to the 64 bit engine. Cake just announced a fix for 2017.07
2017/07/19 21:19:01
jbraner
Apparently I was wrong on my earlier post when speculating that nothing is happening to the 64 bit engine. Cake just announced a fix for 2017.07

I'm really glad I checked the "pop and maxed out meters" threads ;-)
That's how I found out they're doing something about it - but let's see *what* they do ;-)
They're talking about completely different problems than what we see - but they must all be related somehow.
 
I think I'll just skip the 64 bit engine anyway...
2017/07/20 16:03:26
dwardzala
I agree maxed meter and no sound is different that what I'd expect from buffers too low.  I think I have had 64 bit precision engine turned off since the initial issues with it back in X3.  I have never had a reason to turn it back on.
2017/07/25 22:02:07
Rob[at]Sound-Rehab
jbraner
There are some other threads about pops, maxed out meters, no sound, VST3 plugs, 64 bit engine etc, and some of these symptoms are what I see when I have my buffers set too low.
 
I've always blamed the MOTU drivers for this, since things work fine when I set the buffers right. Also with these newest drivers, I was having problems on some files when using buffers = 64, but I could change the MOTU buffers to 128, and it worked fine - then when I changed back down to 64, it continued working fine.
 
I've been working with MOTU support, and not much happening.
 
Now the breakthrough! I disabled the 64 bit engine in Preferences -> Driver settings - and voila!! All my files load fine at 64/48 and 64/16! I still can't use buffers = 32, but if I disable all plugins, it's fine. So I think this is a SONAR (with some VST3 plugins) problem after all. I think the bakers are on to it (according to the other threads) so in the meantime - I'm finished scratching my head.
 
I think I can finally say that these newest drivers are really good. ;-)




Updated the main system to 2017.06 (build 23.6.0.24) today and immediately ran into this problem despite not having encountered it before. So this 100% a Sonar 64 bit engine problem of the latest release. Thanks, John, for figuring this out!
 
This must be some strange initialization bug because it's 100% reproducible i.e. I get garbled playback when starting Sonar with 64 bit engine checked, but unchecking as well as re-checking fixes it ...
2017/07/26 08:25:22
jbraner
It's weird though - because I've had this problem for quite a while, and never thought about the 64 bit engine...
2017/07/27 12:02:57
dwardzala
I am noticing a couple of oddities.
 
When I have my buffers set to 1024 and I try to play iTunes I get pops and clicks.  Dropping the  buffers to 128 fixes the problem.  Not sure if this is normal or not.
 
Occasionally, I will get distortion when trying to record and I have to switch the sample rate and then switch it back (usually from 128 to 256 and then back again, although I have switch to 64 and back to 128 also.)  This usually causes the interface to disconnect from Sonar and reconnect.
2017/07/27 18:30:34
jbraner
I'm seeing this sometimes too. I think some combinations of buffers/offset aren't great together.
 
I find that when the offset is 16 or 64 I'm OK, so
 
64/16 OK
64/48 OK
but if I need more CPU juice
128/16 OK
128/48 OK
 
Offsets of 24 and 32 (I'm not sure about 64) do what you say - sometimes.
 
2017/07/27 20:34:04
dwardzala
@jbraner I think I have my offset buffers set to 48 (never changed them).  I haven't checked the 64 bit engine, but I have had that turned off since no could ever explain to me what it did and there were problems with back in X2 or X3.  I will have to see if its back on or not.
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