First, there is little benefit to rendering at 24 bits over 32. Disk files are 25% smaller, that's all. There's no audible downside to running at 32 bits throughout. Even if you're importing 24-bit audio or using 24-bit samples, all CbB is going to do is tack on zeroes to pad them out to 32 bits, which doesn't change the sound at all. However, the 32-bit files will be far less susceptible to problems resulting from subsequent modifications to the data.
If you export your 24-bit project to 32 bits, the same thing happens: zeroes are appended to each data word. Dither isn't necessary whether exporting to either 24 or 32. Only if you export to 16 bits do you need dither. Even then, you might be surprised to find that it makes no difference there either (try it, it's an easy experiment).