An off-the-cuff comment in the newest Cubase promotion video that made me chuckle was "we try to make it to get MIDI to audio as quickly as possible." Reason I laughed was "Yeah, people can only hear audio, and MIDI FX suck... Audio FX are everywhere!" People only care about what they hear.
The advantage to MIDI (not mentioned in the video above), is note firing and tempo
re-mapping. I.e., if I decide later on to fluctuate tempo around using the host's tempo map, clips all over the map are gonna cause
extreme grief. Warping, glitching, etc. with tempo swings are just a can of worms that equates to pain. Also, if you decide later on that one sample needs to be "swapped out," you now need to reconstruct that track... straight tempo not so much an issue, but if you already mangled tempo, you are in for more pain.
That said, a "beat maker" that follows the host tempo, and has the tools internally to do what he showed is ideal. As I watched this video I had Geist in mind the entire time, and the only one I have not tried is his #6 - Reverb tails (8:10 marks in the video), although I think Geist can do this. I
know you have Geist, because you are the reason I bought it
.
The advantages to Geist (for me) are:
- The patterns available allow me to move one to another, then edit the second quickly. Once a kit is constructed, the 24 patterns per engine allow "modified copy/paste" for variations that working in audio makes painful.
- Tempo variations (avoided in the video above) - Geist syncs to host, so SONAR wanders, Geist wanders with it.
- Swapping sounds out (also avoided) - Drag/drop new sound to a pad/layer, tweak it internally, done. The rest of the beat track is already updated. Linking audio clips would be the only "audio" alternative... good luck with that.
- Internal audio engine - Geist covers many bases, but yes, you can record the output, or shoot sends inside SONAR.
- Changes to warping/glitching - Everything done in this video was "once and done," no editing after the fact. Working with MIDI, you can make those adjustments "on tempo" far quicker, unless working with a VST/host that has that built in.
- Creating a "machine gun stutter" - MIDI that has a sample gated on itself make this simple... he also did not do this in the video. Adjustments to such (i.e. loop construction window), no comment.
Quick Edit: Even the reverb aspect can be done by dragging a pad into SONAR, modifying it, and putting it back into Geist as a new sample... this does require the SONAR sample browser as an intermediary though, as the drag/drop can cause grief without a unique file name already assigned to that sample.