Soundwise
Anderton
There is key switching and velocity switching, but what that won't do is randomized or round-robin switching,
There are ways to simulate RR switching. I'm going to screencap a video on this. Where can I read about key switching in RPro?
First I need to clarify I'm not talking about "expressiveness" keyswitching but standard velocity and positional switching. There's a fairly terse description on pages 97 and 98 of the Rapture documentation covering low/high velocity and low/high key switching. If that's not enough, let me know.
Anderton
I also do wave sequencing with Rapture Pro, i.e., audio files trigger sequentially and crossfade into one another to produce a continually evolving timbre.
That sounds terrific, but I have no clue on what you are talking about. Can you elaborate, please?
I think I should write an article about this...but meanwhile, here's the basic idea.
A simple example of wave sequencing is what Roland did with the D50. Memory was very expensive back then, so to create a (for example) "realistic" cello sound, they'd sample the short attack transient of a cello, then crossfade the end of the attack with a looped sawtooth waveform to provide the sustain. Because the ear is most interested in the first 300 ms of a sound (it’s genetically programmed – is that rustling in the grass wind, or a sabre-tooth tiger looking for fast food?), your brain would identify the sound as “cello” even though it ended up as a sawtooth.
Dave Smith, known as the father of MIDI and the true polyphonic synthesizer, built this capability into the Prophet-VS with a more advanced implementation that allowed for joystick control capable of sweeping among the sounds (like the Vector mixer in Rapture Pro). Korg’s Wavestation (which I think Dave designed or at least consulted on; not sure) took this to a higher level.
As a practical example imagine 100 ms of a sine wave, followed by 100 ms of a triangle wave, followed by 100 ms of a square wave, followed by 100 ms of a sawtooth wave, with crossfades among these to provide a seamless “morphing” from one waveform to another. It would appear as a continuous sound with a changing, animated harmonic structure.
There are two main ways to do wave sequencing in Rapture Pro:
- Load different waveforms into different elements, and delay the onset of envelopes so that the elements sound at different times.
- Assign the same step sequencer settings to amplitude for each element, and have different steps bring different waveforms in and out.
Make sense?
(Maybe it's time to change the thread title to "Gibson Patches - Where Are They? And Various Tips")