AT
Danny,
cool. As I said, I don't know ozone at all, except for what people here say. I use Sound Forge for stereo editing/mastering, and simply open the 24 bit file in it and do everything I need within it, including dithering. I thought Ozone was just a plug-in to be used inside of SONAR. If you set the render/dither inside of Ozone I didn't realize that and can see how my advice would be confusing.
dither on, you crazy stars. ;-)
@
It's all good! I figured you read it wrong or just wasn't sure and I knew you probably didn't dither and CSR before you used your final limiter. But yeah, it was a little cornfusing to me which is why I asked. LOL! :) Glad you saw it that way too...haha! I'd never pick on ya man...too much respect. ;)
To be honest, the other thing was, (nothing to do with you) I didn't know how to answer the op's question because I don't use 32 bit file sizes. That whole debate will go on forever..lol...but I figure, if my sound card is 24 bit, I'm keeping it there. I learned years ago that when you bounce something digital, it stays as it was because it's digital...even at 16/44. Someone came up with some sort of math error somewhere that I sure can't hear, thus, I have never felt it was needed to tax my system and use higher bit rates/floating point.
I've never been able to hear a difference, I've never been able to notice any artifacts, and I've never had an issue staying at 24 bit without using 32 bit render or float. When I've tried it on projects to compare which were done from the ground up to compare, I shook my head and just felt "um, ok...if you math guys say so...but I sure don't hear anything blatant that makes me say "oh yeah, I'm so using 32 bit float from here on out!" Maybe because I have good interfaces?
But it does bring forth an interesting question made by the OP that I'm not sure anyone has answered blatantly....unless I've missed it or misinterpreted the replies? If so, I apologize and admit I know nothing about this sort of thing simply because it just didn't make enough of a difference in my world to care or waste any time on. That's not ignorance, mind you, that's "if I can't hear a major difference after 3-5 plays...there is no difference that I need to worry about." and my mentality on just about everything in life that doesn't make a huge impact or blatantly obvious difference. :) Bob Katz has preached this to me several times. I still think it's a bunch of hooey in my world. At least I'm being honest. ;)
So if the op has recorded at 24/96 and has it all mixed, and has frozen tracks that were frozen and rendered to 32 bit, and those rendered 32 bit tracks are then exported along with the rest of the project at 24/96, what happens to those 32 bit files? They get reduced to 24 bit upon export without dithering, right? If that's the case, wouldn't there be a need for dithering on those tracks since we changed a bit rate?
However, (and this is where I think the op is having problems because I gotta tell ya, so am I lol) if he uses dithering in Sonar before exporting the project because of the 32 bit frozen/rendered tracks, what happens to the tracks that are already 24 bit during the dithering process that are remaining at 24 bit?
Shouldn't we dither any files that are 32 bit when going down to 24 bit since we are "going down" in bit rate? Or, is it because it's 32 bit float and not an actual bit rate, there is no need to dither? It can definitely be a little confusing and you guys know me...I got no problems learning from you and admitting I'm clueless when I simply....am clueless. LOL!