ChazEd
Cakewalk maybe borrowed Ripple Editing from Sony Vegas (works the same way). Even Sony dumped it's entire Sonic Foundry software line to Magix. Maybe because there's nothing you can do with archaic code? Who knows?
The music software business is too small for a company like Sony, and the software included technology that fit perfectly into where Magix wants to take its products. With one check, Magix got the additional developers and code they needed to take their products to another level, and Sony got rid of something that didn't really help their portfolio.
Why Cakewalk didn't borrowed from better implementations? Archaic thinking? Or archaic code?
Ripple Editing was a major request from the user base. But it also touched on other aspects, like arranging and getting rid of annoyances like the "delete hole" issues. Ripple Editing as implemented in SONAR is a well-defined concept with which people are familiar. However, Ripple Editing will continue to evolve, much like how comping and the PRV have continued to evolve.
To all Cakewalk Knights (hosts or not) with their shields and swords: don't get me wrong. There's a lot of features I can't live without in Sonar, but still there's a lot of "better way of doing things" to catch up from other DAW's.
Unfortunately there always will be, because no DAW will be able to duplicate all other desirable features in other DAWs. Realistically, there are ways in which many other DAWs need to catch up with SONAR:
- ARA integration
- Microsoft pen and dial support
- Ability to edit time/pitch-stretchable files
- Low-latency laptop operation with WASAPI
- Plug-in load balancing
- MIDI Transform tool
- Bluetooth MIDI
- Matrix View (BTW Ableton wasn't upset when Cakewalk did this, they felt it added legitimacy to the concept)
- Full Softube 1 Console support
- Theme editing
- Smart Swipe
- etc.
So why don't all other DAWs implement these features? Time and resources...the same constraints under which SONAR operates. ALL software companies want to make their products better, but they're working in an industry where (for example) people complain that $199 for lifetime updates is too much money, and where software theft is rampant. If everyone who used their software paid for their software, I believe this industry would see an explosion of innovation and lower costs.
People simply don't realize how small this industry is - and the market is flat at best, so there is no growth to fuel these companies. Any features a company adds have to navigate the difficult path of satisfying the existing user base that constantly wants more, and newcomers who are already intimidated by existing features - look at how many people can't even get sound to come through an audio interface.
Apple decimated several Mac music software companies when it reduced the price of Logic to $199. If something similar happened on Windows, music software as a healthy, competitive genre could disappear...so enjoy it while you can.
This is not being an apologist for Cakewalk. Over the years I've consulted to Ableton, PreSonus, Steinberg, Native Instruments, Avid, Sony, Mixcraft, Samplitude, M-Audio, and others. No company will ever have the resources to produce the DAW they want to produce. ALL companies have a seemingly endless list of things they want to do, but are resigned to picking a
very small percentage of items from that list - and hoping they make the right choices. The only option for consumers is to choose the DAW that comes closest to meeting their needs, or learn more than one program.
Software companies are no longer living in the golden days of the 90s and early 2000s. It remains to be seen whether those kind of market conditions could ever return; it would help if there was an EDM phenomenon that could stimulate the music software market on the same level that the Beatles stimulated band instruments. However with EDM representing about a 5% US market share of music consumption (according to Neilsen; that includes physical media, downloadable media, and streaming), we have a ways to go.
So the bottom line when contemplating new features (or further developing older features) is they would
ideally accomplish three things:
- Satisfy a large percentage of the existing user base to encourage customer retention
- Be sufficiently compelling that it causes people to switch DAWs
- Be sufficiently unique and important to cause new users to get on board with the program
I say this only to give background so there's a better understanding of why companies do, or do not, implement features their competitors have. The digital revolution has been great in so many ways, but it has devalued intellectual property and that has consequences for software companies. The way most companies have compensated is by adding hardware products (e.g., Push, audio interfaces, Console 1, Artist Series) which can't be downloaded from torrents.
This is
not to argue with anyone. I just hope that some people find the background information interesting.