SonicExplorer
Ok, thanks, OS not likely impacting sound quality.
I could swear however I recall hearing a subtle but noticeable and important (to me) difference between 32 and 64 bit mix engine. I also now vaguely recall making two mixes and comparing them. Will check around and see if I can find those files....will post back if I discover anything definitive....
Sonic
Ideally, as anyone would agree, higher resolution is typically
better, but other factors may affect this. For example, some A/D converters marketed to convert up to 192Khz may really perform better at 96Khz. So, then, what's the advantage of 192kHz? I would argue, if you can hear a difference, there may be something (plug-in or D/A conversion) that affects the quality of the different bit rates.
When thinking of 64-bit vs. 32-bit, some amazing sounding mixes were done totally in a 32-bit environment. Some amazing recordings have been made from 16-Bit, 44,100 kHz bit/sampling rates. Partially, the reason is that these factors are far less important than good engineering and tracking skills.
Whether or not you're a Yes fan, you should go listen to Yes' Talk album sometime. It was recorded using two Macs in tandem (I read) 1993/94, and they had many issues with the technology, per some Chris Squire interviews. But the album (albeit, sterile) is pristine in quality. That was some old technology. It was likely only 16-Bit, 44Khz as tracked. I'd be surprised they even had dithering technology then, because they stayed at the 16-Bit rate.
When it comes to this subject now with 64-Bit, Sonar includes the 64-Bit Double Precision Engine for projects that contain audio (or all audio) rendered to 64-Bit. As the Sonar documentation alludes, no recording devices really
record at anything higher than 24-Bit. Most projects we work on today are 16/24/32-Bit when inside Sonar, but never sampled higher than 24-Bit. So, why do we even need 64-Bit Precision? Only if you're working with a project that was 64-Bit to begin with. This option is disabled by default, because for most purposes, you simply don't need it.
Cakewalk could simply be future-proofing their engine as perhaps sampling rates for A/D conversion and VSTi's will become that precise and dynamic.