• SONAR
  • A loud pop and a maxed-out meter level followed by no sound? (p.2)
2017/07/10 09:19:47
KAV
As even a slightest change in a project or OS environment may either cause the problem to occur or make it go away, I guess switching the 64-bit engine off might also be just one of the many odd things one could do that just happen to hide the problem for now instead of actually fixing anything. Who knows.
2017/07/10 12:15:42
dcumpian
When I've gotten it, it's always been when adding one too many instances of Channel Tools. Seems like I can use up to 4 or 5 in a project, and then it starts to act up. I've switched to a combination of flux StereoTool and Stereo Savage. No issues with either of them.
 
Regards,
Dan
2017/07/10 12:20:17
chuckebaby
I had this problem before but once I switched soundcards it stopped happening and hasn't happen ii over 2 years.
2017/07/10 12:45:31
bitflipper
I never use the 64-bit option, either.
2017/07/10 13:43:28
dcumpian
chuckebaby
I had this problem before but once I switched soundcards it stopped happening and hasn't happen ii over 2 years.




I'm waiting for my Audiobox to die...
 
Dan
2017/07/10 15:23:18
chuckebaby
dcumpian
chuckebaby
I had this problem before but once I switched soundcards it stopped happening and hasn't happen ii over 2 years.




I'm waiting for my Audiobox to die...
 
Dan


Im sure plug ins do have something to do with it, but in my case it was interface.
Once I switched to a better one, the problem seemed to disappear.
My condolences on the audiobox
2017/07/10 16:09:10
ZincTrumpet
It's still happening here too. Happened loads yesterday and not at all today.
Still haven't narrowed it down to a specific circumstance or set of them.
I don't use the 64 bit option either.
 
It's never once happened in another DAW (Studio One Pro, Cubase Elements, Mixbus are the main other ones I use although I am now using SPlat more than any of them).
2017/07/10 16:20:11
Keith Albright [Cakewalk]
Let me clear up some of the confusion...
Firstly it's a NaN issue.  These are basically float representations of what can't be represented, in other words, not-a-number.  The thing about these is once you get one in a series of calculations, everything that comes after that is also a NaN.  So yes, if a plugin does the wrong thing on a math operation, everything after that will likely first pop and then go silent.  Things like square root of a negative number, 0/0, arcsin with values outside the range -1,1, etc.
 
Denormals are just really tiny numbers that are close to 0 but smaller than what a float can normally represent. Those do not cause a pop and do not cause silence.  instead, they can cause unusually high cpu as the microcode could be assisting.  Classic symptom was seeing high cpu with plugins when silence passed through them.
 
In terms of tracking NaNs down, yes you can bypass the fx bin on a bus or track and then further disable individual plugins to find the culprit.  We had some historically in our plugins that were subsequently fixed, so be sure you have the most recent versions of the in box plugins.
 
As far as SONAR by itself causing NaNs?  It's extremely unlikely.  
Nor would we leave such a thing in our engine unsolved for years.  We use SONAR as well.
Also, we regularly do checks for invalid float operations by unmasking exceptions and looking for issues.
 
If you are using non-commercial 3rd party plugins it's possible they aren't handling 64-bit very well.  
 
Keith
 
 
2017/07/10 17:35:32
chuckebaby
I use a lot of different plug ins and I use a lot of plug ins in each track in my projects and it is intriguing to me that some say it happens "Loads" .. "All the time" yet I haven't seen it in 2 years. Im not playing Fanboy here either, I have my grips about other things in Sonar. but this sounds like it is turning in to a pile on of anyone who has ever had a Pop in their project
2017/07/10 18:05:11
dcumpian
chuckebaby
I use a lot of different plug ins and I use a lot of plug ins in each track in my projects and it is intriguing to me that some say it happens "Loads" .. "All the time" yet I haven't seen it in 2 years. Im not playing Fanboy here either, I have my grips about other things in Sonar. but this sounds like it is turning in to a pile on of anyone who has ever had a Pop in their project




The Audiobox has a neat feature where when this happens, a reboot doesn't fix it. I have to manually disconnect the power, then reboot it. Looking forward to an RME someday...
 
I don't have this happen all the time, but when I do, I was adding Channel Tools or unfreezing a track with Channel Tools in it.
 
Dan
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