2016/02/03 11:27:31
wdeacond
Is there a way to fix a guitar track the wanders out of time with a drum track without re-recording the guitar?
2016/02/03 12:45:52
Guitarhacker
How were they recorded? 
 
Are the drums Midi? 
 
Normally if the drums are midi, the guitar should be in time unless the guitarist isn't very good and can't play with a steady beat.   Can you elaborate a bit on the details of the situation? 
 
To answer the question.... depending on how badly out of sync they are.... yes it may very well be possible.  Audio snap might be able to save the day for you..... but I don't use it so I can't tell you how to do it properly.
 
2016/02/03 12:58:34
wdeacond
Thank you for your response.
The guitar track was recorded in Sonar Professional using a mic on his amp. I used a click track but the Guitarist is not very experienced using one.
I created the drum tracks using midi, then processed them through Addictive Drums 2
The sync is not too bad, but noticeable
Thanks
2016/02/03 14:10:56
sharke
Melodyne can be used for this sort of thing.
2016/02/03 14:55:50
Guitarhacker
sharke
Melodyne can be used for this sort of thing.



 
+1   I have used melodyne to fix the timing on several tracks...  If the timing is not too bad.... Melodyne can slide the notes around just fine.  If the timing is horrendous... melodyne can still do it, it just takes a bit longer to move the notes in the whole track. Hopefully, he's only off in a few places.

But I have a question..... why didn't the guitarist use the drum track itself for his timing track as opposed to the click?  I haven't used a click in years. Drums sound much better than a click.  Only reason I could see for not using the drums would be if the drums were created after the guitar..... in which case... I would recommend that the drums always be the first thing you record.... the bass second and then hit the guitars.
2016/02/03 15:33:32
wdeacond
Thanks for your response.
Yes, I created the drum track after the guitar was recorded. I would typically record the drums first but this is not my song, just producing it for a guitar/singer/writer. He wanted to hear some drum beats that I recorded and decide which he liked best. It is sometimes hard to get him back in for re-recording so I am trying to skip a step.
I tried the Auto Snap but could not get it to work, likely my lack of full understanding of this version of Sonar. I will try Melodyne.
2016/02/04 08:27:13
Guitarhacker
Something else you could do is to humanize the drum track... Quantize with very loose settings.... it will take the midi drums off of the very strict typical midi dead on beat and randomize the hits.... slightly before or after the beat.... so you might want to try that too.
2016/02/04 10:17:39
batsbrew
bottom line:
 
keeping tracks that are just not up to snuff,
seems counter productive.
 
not to mention the 'yuck' factor.
 
better to re-track,
after the guy has practiced his parts more.
 
that will sound a thousand times better than clownphuckery.
guaranteed.
 
2016/02/04 13:16:42
sharke
I used Melodyne on a guitar track recently. The part was just doubling a bass line an octave higher, and even though my timing is generally pretty good the fact that it was doubling a 100% quantized synth bass part meant that slight imperfections were a little jarring and didn't suit the style of music. Melodyne did an absolutely stellar job with little fuss and you cannot tell that it's been "fixed" at all.
2016/02/04 13:24:23
wdeacond
Thanks to all the replies. I sent a copy of the mix to the guitarist and he scheduled time to re-record the track.
The best alternative I think. Thanks for the tips on Melodyne, I learned some things.
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