• SONAR
  • Where the is "Cakewalk's Time/Pitch stretch" (p.2)
2017/07/10 03:24:48
Kev999
scook
Kev999
Time/Pitch stretch 2 is a DX, so you won't find it in Plugin Manager.

Pretty sure it is in the plug-in manager along with the other DX effects but is a protected from being displayed in plug-in layouts other than Process Effect...

 
Right, sorry. I meant to say that it's not scanned in Plugin Manager.
2017/07/10 04:33:00
soens
Kev999
Time/Pitch stretch 2 is a DX, so you won't find it in Plugin Manager. It's present in both 32 and 64 bit Sonar.




Mine only shows up in 64bit. Not an option anywhere in 32 bit.
 
@OP, you can also use the menu "Process -> Transpose" tho quality may not be as high.
2017/07/10 04:42:39
soens
Researching this I found that all the plugin HLP files can't be opened in Windows 10. Should Cakewalk reformat them so they can be read?
2017/07/10 05:08:40
Kev999
soens
Kev999
...It's present in both 32 and 64 bit Sonar.

Mine only shows up in 64bit. Not an option anywhere in 32 bit...

 
On my computer, it shows up in both Program Files and Program Files (x86), with separate copies for each version of Sonar that I have installed, including Platinum.
2017/07/11 07:51:35
soens
Yes stretch.ax is in each folder but 64 bit Sonar refuses to scan them into the plug-in manager list making them unavailable for 64 bit consumption.
 
But then, Plug-in Manager also gives me double listings of each plugin for X1-3 which makes no sense either.
 
Current PluginManager.exe is version 23.5.0.32; Created: 12/11/2016; Modified: 6/1/2017.
2017/07/11 18:20:07
konradh
The OP may be looking for more longer stretching, but I use Melodyne *often* to stretch sustained notes so singers cut off at the same time.  It works so well that I can't remember which ones I edited.
 
When I tried to do the same thing by stretching the audio clip with the Smart Tool, I heard very fast looping that sounded pretty bad--but perhaps I didn't use the function correctly.
2017/07/11 19:53:50
Sanderxpander
You get the groove clip algorithm if you don't bounce down. The iZotope radius algorithms that are usually used when bouncing are quite good.
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