Dust3R_FiLeS
Thanks a lot for your answer. Tell me how much plugins your i3 can handle comfortably if it depends on it.
There really is not a direct way to answer "how many plugins?", as they are all different.
Some are very CPU intensive (virtual analog synth), while others are heavy memory hogs (samplers), and some are a little of both.
So, out of curiosity I ran a little test, creating a few fake benchmarks. I used a 4 bar MIDI pattern in a loop, copied to all of the tracks, so that all tracks played back in unison. Normally I rarely run into trouble, because I like simple projects! These examples exceed how I would actually work.
Diva -
https://www.u-he.com/cms/diva I know u-he Diva is very CPU demanding, so I loaded it up until Sonar's audio engine dropped out. I used the "divine" accuracy setting, which is the highest demand setting. I got 5 instances of Diva running comfortably using about 65% CPU and 2.0GB of RAM. With a 6th instance running, Sonar's audio engine dropped out intermittently, and I could tell Sonar was struggling to keep up.
NI Kontakt Player 5 -
https://www.native-instruments.com/en/products/komplete/samplers/kontakt-5-player/ This is purely a sample playback engine. I got 24 instances running at 30% CPU and 4GB of RAM. I could have added more but got bored. so I stopped.
Cakewalk Rapture Session - This is a hybrid synth/sample playback engine. With 24 instances loaded, I ran at 60% CPU and 4GB RAM. I am not sure what the limit would be here, since Rapture Session uses more CPU than Kontakt, but I probably could have added a few more tracks.
For an audio project with 16 tracks and FX plugs on most tracks, Sonar runs at 25-30% CPU and doesn't skip a beat.
Not to shabby for the "lowly" i3.