• SONAR
  • Too much distortion when gain staging the acoustic guitar signal level to get sufficient headroom
2017/06/30 15:17:32
Joe_A
Sonar has always been pretty clean when having to amplify my acoustic signals and I use a para acoustic DI. I'm not having any issues myself
But I've seen others post on gain staging and I thought I'd ask does anyone run into adding some or too much distortion on the original signal when boosting through different stages, with various tools?
Anyone creating saved chains they use regularly when doing similar recordings just to boost levels?
Just conversationally speaking..
2017/06/30 15:22:20
chuckebaby
Have you tried dropping the tracks gain level (knob) ?
You might be feeding a plug in too hot. also verify its not the Audio track itself.
Check the routing to any buses, the master. and also your hardware device/soundcard.
2017/06/30 15:38:03
CJaysMusic
The more tracks you have in a song ,the lower all the tracks need to be. Because the sum of 5 tracks is less than the sum of 10 tracks. so check your signal chain and gain stages to make sure your levels are appropriate to your track counts and appropriate to the sound you want for your song. 
 
FYI: You worry about loudness at the mastering stage. in 24bit recording. you just need to be anywhere between -24db and -12dB PEAK and you'll be golden.
In mixing, your peak level should never hit 0dB and your RMS level should be  under -24dB to -18dB
 
CJ
2017/06/30 15:45:02
chuckebaby
CJaysMusic
The more tracks you have in a song ,the lower all the tracks need to be. Because the sum of 5 tracks is less than the sum of 10 tracks. so check your signal chain and gain stages to make sure your levels are appropriate to your track counts and appropriate to the sound you want for your song. 
 
FYI: You worry about loudness at the mastering stage. in 24bit recording. you just need to be anywhere between -24db and -12dB PEAK and you'll be golden.
In mixing, your peak level should never hit 0dB and your RMS level should be  under -24dB to -18dB
 
CJ


Solid advise CJ.
2017/06/30 19:39:26
Joe_A
These are the magic levels...

"FYI: You worry about loudness at the mastering stage. in 24bit recording. you just need to be anywhere between -24db and -12dB PEAK and you'll be golden.
In mixing, your peak level should never hit 0dB and your RMS level should be under -24dB to -18dB."

A good summary. I start off having to keep my levels down coming in because the L-R Baggs is a good DI.

But a friend of mine was saying he always had to boost his acoustic input because he's got a low signal. I told him to bring a recording and I could boost his levels so he has something he could mix with.

I don't know what he's using.... I'm just thinking I'll boost his levels and return the track.
Then I started thinking if he's too low and I have to really gain stage him up, will too much boosting start to "color" or distort the original.

Well, more to come when I see exactly what I've got to work with....
2017/06/30 20:21:46
Bristol_Jonesey
Yep, until we know exactly what you're dealing with, it's anyone's guess.
 
The solution could range anywhere from no action required to re-record
2017/06/30 22:41:58
jpetersen
An instrument without many harmonics (picked acoustic guitar) will sound softer for the same peak level compared to something with many overtones, like distorted metal power chords.
 
The tendency then is to turn up the pure-tone channels, causing them to hit the limit and to distort.
2017/06/30 23:37:23
tlw
Simply taking an audio track with no plugins and increasing the volume, even normalising it to 0dB, won't make anything distort until you overload the interface convertor on the way out to the monitors. When you'll get digital clipping which is impossible to miss.

Digital audio isn't like analogue circuits. Analogue gear usually gradually moves into increasing amounts of distortion and compression as levels increase, which becomes more and more noticable as the signal level into the circuit increases. When you increase the volume on a track in Sonar, all Sonar does is add numbers to the 1s and 0s, so there's no distortion created at all.

Obviously, plugins on a track can change this, especially if they are modelling analogue circuits so are meant to distort to a greater or lesser extent. The same applies to non-analogue modelling ones if you overload their inputs.

It has to be said that many, perhaps most, maybe even all, people prefer a sound that has at least a hint of harmonic distortion going on, which analogue mixers, preamps and eqs, tape etc. always create. It's the particular character of the way they very subtly distort the sound by adding or changing harmonics and dynamics that's led to SSL, Neve, Harrison and some other consoles getting the very high reputation they have.
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