Simply taking an audio track with no plugins and increasing the volume, even normalising it to 0dB, won't make anything distort until you overload the interface convertor on the way out to the monitors. When you'll get digital clipping which is impossible to miss.
Digital audio isn't like analogue circuits. Analogue gear usually gradually moves into increasing amounts of distortion and compression as levels increase, which becomes more and more noticable as the signal level into the circuit increases. When you increase the volume on a track in Sonar, all Sonar does is add numbers to the 1s and 0s, so there's no distortion created at all.
Obviously, plugins on a track can change this, especially if they are modelling analogue circuits so are meant to distort to a greater or lesser extent. The same applies to non-analogue modelling ones if you overload their inputs.
It has to be said that many, perhaps most, maybe even all, people prefer a sound that has at least a hint of harmonic distortion going on, which analogue mixers, preamps and eqs, tape etc. always create. It's the particular character of the way they very subtly distort the sound by adding or changing harmonics and dynamics that's led to SSL, Neve, Harrison and some other consoles getting the very high reputation they have.