• SONAR
  • Softube Console 1 Integration - I might jump ship... (p.4)
2016/04/09 21:48:06
Dreamstation
Anderton
Agreed...I wonder how many "my DAW doesn't work with Windows 10" comments in other forums relate to PACE issues and not the DAWs themselves?
 
[Oh, and Dreamstation - I realized that scook deleted the post to which I replied. If you didn't see that post, then I totally understand why you didn't know what I was referring to.]
 
 


OK, that explains it then.  Things were going so much nicer now that I didn't want to mention that I still didn't get it, I thought it best just to move on.  Apologies for my earlier, difficult attitude.


2016/04/09 22:50:11
Resonant Serpent
Noel Borthwick [Cakewalk]
There is a bug in PACE that causes an instant crash if the plugin is run in a host that reports that it is Windows 10 compatible. For this release we actually had to make a work around to change SONAR's manifest to NOT report Win 10 compat because of this very issue, otherwise all Softube plugins would crash unless run in compatibility mode. I reported this to Softube and they said its a known bug in PACE that they will be resolving soon.
 




I've spent all week installing four different hosts and hundreds of plugins after upgrading to Windows 10. Sonar Platinum has proven to be the most stable host out of all of them, and I'm willing to bet this kind of thinking is why. I know that S1 knew about the problem, but continued to blame Softube and did nothing about the problem while you've implemented a work around. Thank you.
2016/04/10 00:22:27
Noel Borthwick [Cakewalk]
Fun indeed. We wasted two days tracking down that one since we couldn't figure out what was causing the random crashing. It turned out that simply setting the application manifest to report windows 10 compatibility with no other changes causes PACE to through a fit. We needed that because in Windows 10 an app cannot query the windows version accurately without this
2016/04/10 00:32:56
backwoods
That may explain why my softube effects crash Ableton... I agree resonant that sonar is least susceptible to 3rd party vst weirdness. only ones that do anything strange for me now are the steinberg ones-- pots move in circular rather than linear fashion. interestingly they don't work properly in nuendo 4 either (first vst3 host, from steinberg) but work as expected in latest nuendo.
2016/04/10 08:26:55
pwalpwal
Noel Borthwick [Cakewalk]
John T
So, going back to the OP, it seems there are three new functions here. There might be more, but that's all I can see in the video. And they are: direct control of the DAW pan pot, direct control of the DAW fader, and ability to insert a send.
 
Just my opinion, but that doesn't seem all that decisive to me. You can already control level and pan in Console One on any DAW it works with, albeit in a sort of jury-rigged way. But the practical difference when mixing is minimal-to-none.
 
Ability to insert a send is reasonably nice, I suppose, but I do wonder if it's a significant time-saver.
 
Not knocking it; good work to Softube for continuing to enhance Console One, and good work to Presonus for being quick off the mark supporting such features. But for me personally, I'm not going "holy smokes, it's a whole new 


The three things you list are trivially done with control surface integration.


go on then, implement that trivial thing! genuinely surprised to see this comment given the history of cs integration, or lack thereof, with sonar...
2016/04/10 09:21:09
John
I think its fair to say that because CW has one of the very best forums and that CW listens to the members here that much of the issues other DAWs have is bypassed. Its the membership and CW working together that has built a profoundly stable DAW.
 
Just an observation. 
2016/04/10 10:42:14
Resonant Serpent
backwoods
That may explain why my softube effects crash Ableton... I agree resonant that sonar is least susceptible to 3rd party vst weirdness. only ones that do anything strange for me now are the steinberg ones-- pots move in circular rather than linear fashion. interestingly they don't work properly in nuendo 4 either (first vst3 host, from steinberg) but work as expected in latest nuendo.




Yep. The Pace bug is affecting Ableton.
 
https://www.ableton.com/en/help/article/ilok-windows-10/
 
There should be an option to switch between linear and circular in Cubase/Nuendo, but I don't remember where it is. I had to give up on Cubase because Omnisphere 2 is my synth of choice along with Reaktor, and it crashes Cubase hard. I managed to crash the program six times with 10 patch changes. I keep it around for the chord track and other midi functions that I export out to Cubase, but it's too unstable for everyday work. Ran through several hundred patches while rating them the other day in Sonar, and there was never a glitch.
2016/04/11 10:02:06
mdages
The video posted by the op don't really explain the integration to Studio One. It shows some features that still could be done be regular VST integration. I assume they integrate it with the new Mix-FX architecture of S1, that makes it unnecessary to put in the Console 1 plugin to each seperate channel. A Mix-FX plugin can automaticalle communicate with each channel and allows thinks like crosstalking.
This is really new and exclusive to Studio One 3.2.x.
 
I don't expect something similar to Sonar very soon. But maybe Cakewalk do a speach with Presonus to get the same new plugin architecture, like it was with ARA.
 
But, an integration of Console 1 to Sonar is still present. Not as easy to do like in S1, you have to put in the plugin on each channel manually, but overall it works the same.
 
If this one more seamless integration thing is a reason to leave Sonar and jump on to Studio One, ok, never stop travelers.
 
As a user working with both, Sonar (primary) and Studio-One, I can tell you will miss so many other of this nice Sonar things if you change over.
 
-Markus
 
2016/04/11 16:32:06
thornton
What does sonar do and not do with console 1
2016/04/11 18:13:21
John
I think what Console 1 does is control Softtube plugins that are written for it to control. It should work fine in Sonar. What the question is how important are those plugins integrated in a DAW. With Studio One 3.2 they have added a Mix Console that is part of and on a low level with the audio engine. Its like a patch point deep into the audio engine. We have yet to see if this setup has any noticeable usefulness to the end user.
 
Sonar has Pro Channel while it is not deep within the audio engine it has many of the features being touted by Presonus for their Mix Console. Personally I am not all hat enthused by analog modeling. They are talking about adding crosstalk and noise. These are things that were a huge problem in the analog world before digital came along. Now in order to "improve" the sound of digital developers are coming out with all sorts of retro analog characteristics that to me are something to be avoided and are only popular because many young people have no clue what the sound of analog really was.
 
So I am very skeptical about this trend. I see it as nowhere else to go thus they go back. Digital has reached a point where it is so good and the various hardware and software is so good there is very little room for improvement. Therefore why not model all the nasty things that analog had and call it the "great" analog sound to sell more digital gear and software.    
 
Just my 2 cents.       
© 2026 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account