sharke
I think in general, Craig, you seem very focused on the idea that Sonar can do anything you want it to regardless of the effort, learning curve or convenience involved. And while that's true, I think it's losing sight of the argument that the easier something is, the less it interferes with your workflow.
I think you may have lost sight of what this thread was about, and my answer. The OP wanted to be able to do a panning envelope within SONAR, without using a plug-in and as mentioned later on, be able to do draw a straight line without having to do it freehand. I provided a way that's simple, supported, obvious, and can be done in seconds if you know to hold Ctrl while using the draw tool. I thought that would be the end of it.
Drawing precise modulation shapes in automation lanes is problematic and fiddly to most people, and I don't see the point in denying that.
Because it isn't "problematic and fiddly" if you simply want periodic waveforms,
like the OP requested. If the OP had requested something as arcane as your "challenge," I would not have responded because I wouldn't have been able to provide an answer that would have allowed him to do what he requested. He thought what he wanted to do required having an LFO, which SONAR doesn't have, so I solved his problem within the existing toolset.
As a challenge, perhaps you'd like to record a screencast of yourself doing the following in succession:
1) Draw a panning sine wave with a period of 3 measures and an amplitude of 50% which starts right at 1:01:001 with the first node bang on center.
2) Now, without dropping a beat, erase that envelope and draw one with a period of 3 quarter notes and an amplitude of 75% and a phase of 45 degrees.
3) Do the same, but this time start with an amplitude of 0% and ramp it up slowly and evenly (i.e. a perfectly straight line) so that it reaches 100% by measure 9.
You did not include a short audio example, as requested, so I could have a musical context of what you were trying to accomplish - which was the whole point of my offering a way to come up with a way to do something equivalent with SONAR's toolset. Anyway, I'll take it on faith it these kind of operations are essential to your music, and I will take your word for it that there are easier ways to do those things than with SONAR. However, I was curious how difficult it
would be to do those in SONAR (I never know what I'll find out when doing research anyway, so it's always worth learning), and found the following (if you really want me to waste my time taking a screen capture movie, uploading, etc. I will if you don't believe me):
(1) in 25 seconds.
(2) in 29 seconds, however this left a space at the beginning of where the 45 degree out of phase waveform started. If it's necessary to delete that space, it took another 10 seconds (thank you, ripple editing).
(3) If you want a perfectly straight line, it's not possible in SONAR. If you're willing to settle for a line so straight no human being on the face of the earth could tell the difference between it and a straight line...3 seconds, 5 seconds to redo if it wasn't straight enough.
But I find this type of "challenge" meaningless.
All programs can do things other programs can't do. Try to duplicate the following using
anything but SONAR's waveform drawing tools...particularly the real-time instant phase changes, the hard limiting of the peaks and valleys, and the offset to optimize the excursion to a chorus unit's modulation rate:
This has a valid musical application, and you can hear this technique used on my
Neo- album and on my next project,
Simplicity. As mentioned, I don't particularly want the regular whoosh-whoosh-whoosh of an LFO all over the place. By limiting excursions and changing offsets, I can create constantly varying changes that aren't predictable, but are loosely under my control so they aren't totally random. Furthermore, I can overwrite sections easily (come to think of it, I should have demoed that...it's pretty dramatic), change amplitudes of particular sections while leaving other undisturbed, and so on.
I'm not going to try to show how wonderful this is by issuing a "challenge" to duplicate what I did with an LFO...that's not the way I'm wired. The only point I want to make is to call the drawing tools "horrible" strikes me as incomplete at the very least. To say the drawing tools are "horrible"
to achieve the effects you want to achieve with completely different tools (obviously, a manual drawing tool is different from an automatic generation tool) seems like a more accurate statement.
For me, the drawing tools allow creating unique effects that I find desirable (e.g., more randomized modulation effects over which I have a great degree of control). So for me, the drawing tools are "wonderful to achieve the effects I want to achieve," which includes not only the "corner case" stuff like in the video, but also more traditional functions like the OP wanted to achieve. There may be others who want to achieve these kinds of effects, and now they will know to investigate further rather than simply assume the description of them being "horrible" is accurate, and therefore the drawing tools have no use.
My goal is to help people get the most out of the tools they have in the hopes they will make great music, because I'd like to hear more great music. Yes, I'm selfish that way