• SONAR
  • Upsampling Addictive Drums 2 (p.2)
2016/10/10 13:08:29
bitflipper
To be fair to Klaus, Noel's scenario is a bit of a stretch. That's just how coders think. We automatically run through every imaginable scenario, searching for possible outlying conditions that might prove an exception. In reality, it's unlikely such a well-respected and long-established product like Addictive Drums would suffer from a substandard SRC algorithm.
2016/10/10 14:05:46
Klaus
Thanks, Dave. 
 
And "We automatically run through every imaginable scenario, searching for possible outlying conditions that might prove an exception." ...is actually something I really like and appreciate!
 
Best,
Klaus
2017/05/11 05:10:57
blazingedgepro
Digging up an old thread...XLN's FAQ says the samples for AD2 are recorded at 2x sample rate and then converted to 44.1.  As someone said, you might still get better effects results in a higher sample rate, but the dry samples alone won't sound any different.
 
On another note, where are some good 88.2/96KHz drum libraries? Anyone know of any?
 
Shayne
2017/05/11 12:00:34
JohnEgan
Good day all,
 
I guess another question or answer would be what harm would having x2 on all the time do?
 
 
Cheers 
2017/05/11 15:34:45
TheMaartian
Never mind
2017/05/11 15:58:54
Anderton
JohnEgan
I guess another question or answer would be what harm would having x2 on all the time do?



More calculations than needed so more of a CPU hit.
 
I am a big proponent of upsampling BUT only if it's relevant. The biggest effect is with processes that occur inside the box - amp sim distortion generation, limiting, synths with algorithms as opposed to samples, etc. One would think that if something oversamples already, upsampling wouldn't be necessary but that's not always the case.
 
I think the simplest solution is to listen to something upsampling and not upsampled. If you hear an improvement when upsampled, go for it.
 
This video will likely blow your mind...
 

2017/05/11 16:30:15
bitflipper
I hear a noticeable improvement when oversampling plugins that cause harmonic distortion, particularly amp sims (e.g. TH3, Guitar Rig). But, as expected, sampled instruments usually do not benefit - unless they distort internally (e.g. Kontakt's integrated amp sim).
2017/05/12 12:00:52
JohnEgan
Anderton
 
More calculations than needed so more of a CPU hit.



Thanks for reply and video reference,
So there's an obvious difference up-sampling with a 44K project sample rate, and not at 88K,  so if Im not starved for CPU power it may not be an issue, but sampling a lot redundant data? So as a follow up, as I usually record at 96K, would that be essentially the same as up-sampling at about 2x for any audio samples used in project that were recorded at 44/48K?
 
Cheers   
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