With ASDR you shape the envelope of the filter and amp, which makes them respond like a percussion or plucked instruments, such as a piano and keyboard. With wind, brass and bowed strings, the don't have a fixed shape. So playing with a breath controller allows you to do the shaping an ASDR would do, but with a constant changes after the attack. When I programme an analogue, I bring the ASDR level down, and create more modulation through the CC2. I treat an analogue more like a wind or brass instrument.
That's just CC2 data, The reed on my Wind controller is a pitch bend for adding vibrato, and there is a further mod whell that can be assigned to a 3rd CC (but that's beyond my playing). Some of the guys programming orchestral performance, have at at least three CCs on the go, for nearly every instrument. Having a tool for finely tuning a good performance is going to be welcomed by some.
The expression show on this video show how using Velocity, Pitch and Exprssion add to the realism. The data was played on either a an Akai or Yamaha wind controller. The sample set has an option to being either played by a wind controller or a piano, which saves me doing the changes that I would make on an analogue